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seen May 12 at 23:13
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Feb
27
accepted How can I efficiently create/store/implement animations as I add to my game?
Feb
27
answered How can I efficiently create/store/implement animations as I add to my game?
Feb
27
accepted How can you procedurally place objects in a non-gridded game?
Feb
23
awarded  Popular Question
Jan
8
comment Graphics not being displayed on OUYA
You can also post this question on the OUYA Forums if you'd like :) It may receive more attention there as there aren't many OUYA questions on any SE site at the moment
Oct
3
awarded  Commentator
Oct
3
comment Java 2D Tile Collision
Regarding your question, are you using a physics engine?
Oct
3
comment How to pass an interface to Java from Unity code?
This is true, but in this case I am writing the plugin, not the game ;)
Oct
3
comment Java 2D Tile Collision
I'm not sure if this is relevant to the question, but it may save you some confusion later. You seem to be setting map[x][y] and then checking the value immediately after, which is always going to be true.
Oct
3
asked How to pass an interface to Java from Unity code?
Jul
6
awarded  Popular Question
Jul
5
revised Is it possible to procedurally place objects in a non-gridded game?
added 347 characters in body
Jul
5
asked How can you procedurally place objects in a non-gridded game?
Jul
5
accepted Is it possible to procedurally place objects in a non-gridded game?
Jul
5
comment Is it possible to procedurally place objects in a non-gridded game?
I edited my question now, but I should've been a bit clearer I apologize. My issue is more of placing objects onto the map, rather than the generation of the land itself. Sorry!
Jul
5
revised Is it possible to procedurally place objects in a non-gridded game?
added 153 characters in body
Jul
5
asked Is it possible to procedurally place objects in a non-gridded game?
Jul
5
revised How can I efficiently create/store/implement animations as I add to my game?
clarification
Jun
30
revised How can I efficiently create/store/implement animations as I add to my game?
added 125 characters in body
Jun
30
comment How can I efficiently create/store/implement animations as I add to my game?
Problem is: in Flash, which my artist uses, you cant see the required numbers. Flash uses a combination of skewing and scaling to mimic rotation.