| bio | website | |
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| location | ||
| age | ||
| visits | member for | 2 years, 6 months |
| seen | May 12 at 23:13 | |
| stats | profile views | 17 |
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Feb 27 |
accepted | How can I efficiently create/store/implement animations as I add to my game? |
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Feb 27 |
answered | How can I efficiently create/store/implement animations as I add to my game? |
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Feb 27 |
accepted | How can you procedurally place objects in a non-gridded game? |
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Feb 23 |
awarded | Popular Question |
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Jan 8 |
comment |
Graphics not being displayed on OUYA You can also post this question on the OUYA Forums if you'd like :) It may receive more attention there as there aren't many OUYA questions on any SE site at the moment |
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Oct 3 |
awarded | Commentator |
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Oct 3 |
comment |
Java 2D Tile Collision Regarding your question, are you using a physics engine? |
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Oct 3 |
comment |
How to pass an interface to Java from Unity code? This is true, but in this case I am writing the plugin, not the game ;) |
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Oct 3 |
comment |
Java 2D Tile Collision I'm not sure if this is relevant to the question, but it may save you some confusion later. You seem to be setting map[x][y] and then checking the value immediately after, which is always going to be true. |
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Oct 3 |
asked | How to pass an interface to Java from Unity code? |
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Jul 6 |
awarded | Popular Question |
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Jul 5 |
revised |
Is it possible to procedurally place objects in a non-gridded game? added 347 characters in body |
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Jul 5 |
asked | How can you procedurally place objects in a non-gridded game? |
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Jul 5 |
accepted | Is it possible to procedurally place objects in a non-gridded game? |
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Jul 5 |
comment |
Is it possible to procedurally place objects in a non-gridded game? I edited my question now, but I should've been a bit clearer I apologize. My issue is more of placing objects onto the map, rather than the generation of the land itself. Sorry! |
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Jul 5 |
revised |
Is it possible to procedurally place objects in a non-gridded game? added 153 characters in body |
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Jul 5 |
asked | Is it possible to procedurally place objects in a non-gridded game? |
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Jul 5 |
revised |
How can I efficiently create/store/implement animations as I add to my game? clarification |
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Jun 30 |
revised |
How can I efficiently create/store/implement animations as I add to my game? added 125 characters in body |
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Jun 30 |
comment |
How can I efficiently create/store/implement animations as I add to my game? Problem is: in Flash, which my artist uses, you cant see the required numbers. Flash uses a combination of skewing and scaling to mimic rotation. |