264 reputation
18
bio website twitter.com/otac0n
location Seattle, WA
age 28
visits member for 3 years, 5 months
seen Nov 15 '12 at 19:22

I'm a father, a lover, a programmer and a guitarist.
Twitter: http://twitter.com/otac0n

Stack Overflow
Project Euler


Nov
14
awarded  Popular Question
May
29
awarded  Autobiographer
Feb
16
awarded  Critic
Jan
4
awarded  Yearling
Jan
4
awarded  Editor
Jan
4
revised How can I unit test rendering output?
added 88 characters in body
Jan
4
comment What are these rendering artifacts and how can I fix them?
Well, My near plane is set to 0.01, and my far plane is set to about 300 units. I find it funny that this is only happening when I move away from the origin.
Jan
4
asked What are these rendering artifacts and how can I fix them?
Jan
4
answered How can I unit test rendering output?
Jan
2
awarded  Teacher
Jan
2
answered How do I disable texture filtering for sprite scaling in XNA 4.0?
Dec
31
accepted How would I go about using FXAA in XNA?
Dec
31
comment How would I go about using FXAA in XNA?
I haven't quite gotten to a point where I can test it, but I'll accept anyways.
Dec
30
comment How would I go about using FXAA in XNA?
Excellent, thank you. This is exactly what I'm looking for. I believe that the reference implementation is in GLSL, so I may ask another question to get help re-implementing it in HLSL. Thanks again!
Dec
30
asked How would I go about using FXAA in XNA?
Dec
30
awarded  Scholar
Dec
30
accepted Depth Buffer not working in XNA?
Dec
30
awarded  Student
Dec
30
answered Depth Buffer not working in XNA?
Dec
30
asked Depth Buffer not working in XNA?