284 reputation
39
bio website twitter.com/otac0n
location Seattle, WA
age 29
visits member for 4 years, 1 month
seen Jul 10 at 20:27

Developer at Woot.com
Twitter: http://twitter.com/otac0n

Stack Overflow
Project Euler


Nov
4
awarded  Necromancer
Sep
10
awarded  Popular Question
Jun
6
awarded  Notable Question
Nov
14
awarded  Popular Question
May
29
awarded  Autobiographer
Feb
16
awarded  Critic
Jan
4
awarded  Yearling
Jan
4
awarded  Editor
Jan
4
revised How can I unit test rendering output?
added 88 characters in body
Jan
4
comment What are these rendering artifacts and how can I fix them?
Well, My near plane is set to 0.01, and my far plane is set to about 300 units. I find it funny that this is only happening when I move away from the origin.
Jan
4
asked What are these rendering artifacts and how can I fix them?
Jan
4
answered How can I unit test rendering output?
Jan
2
awarded  Teacher
Jan
2
answered How do I disable texture filtering for sprite scaling in XNA 4.0?
Dec
31
accepted How would I go about using FXAA in XNA?
Dec
31
comment How would I go about using FXAA in XNA?
I haven't quite gotten to a point where I can test it, but I'll accept anyways.
Dec
30
comment How would I go about using FXAA in XNA?
Excellent, thank you. This is exactly what I'm looking for. I believe that the reference implementation is in GLSL, so I may ask another question to get help re-implementing it in HLSL. Thanks again!
Dec
30
asked How would I go about using FXAA in XNA?
Dec
30
awarded  Scholar
Dec
30
accepted Depth Buffer not working in XNA?