164 reputation
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age 36
visits member for 3 years, 11 months
seen 2 days ago

Sep
15
awarded  Commentator
Sep
15
comment Why are character-classes used in game design?
Had to -1 this, doesn't answer the question whatsoever. Interesting read, but largely irrelevant!
Sep
9
accepted Persistence of Random
Sep
7
comment Persistence of Random
@ashes999, that was an example. In my case, I am generating a pool of people (randomly), and would like that pool to "continue" after the player saves the game rather than reseeding. Obviously, the existing "pool" is persisted.
Sep
7
awarded  Editor
Sep
7
revised Persistence of Random
added 401 characters in body; edited tags
Sep
7
comment Persistence of Random
@Marco13, exactly! I am using C#. If my random generator gave me "1, 2, 3" after 3 calls, and then I saved it. when I loaded, I should get 4 on the next call (all things considered). My first idea was to store the "iterations" (and wrap all calls to the random generator through them), meaning I'd get the desired result - but wondered if there was a way to save the "state" of the random generator itself.
Sep
7
asked Persistence of Random
Feb
22
comment Finding the nearest object, considering obstacles
After I posted my question and did a bit more work, this is kind of the solution I arrived at. Rather than "search the building for trash", the Janitor checks rooms one by one (with a "last checked time"), and once in a room, sorts trash by distance and then path-finds to nearest. Works pretty well, so ended up being a combination of both.
Feb
22
accepted Finding the nearest object, considering obstacles
Feb
22
asked Finding the nearest object, considering obstacles
Dec
24
comment Simple Ping Pong Game in C#
OP might not have known, I suggested it got migrated from StackOverflow, but I guess he quickly re-asked here before the moderator migrated it - all usual rules considered. Also, Merry Christmas everyone :)
Dec
24
comment Processing - implement a first person camera?
Well, "Happy Holidays" then :P
Sep
26
comment Demo (and real game) Protection
@WeakDev, all good points here. Those that have gone down the "overly restrictive" route have only hurt their customer base. The pirates are the ones' having the easy time as all DRM is circumvented within 24 hours. Concentrate on the quality of the game and your target audience, and you can't go wrong :)
Sep
26
comment What makes game sound effects “good”?
A loose, but true answer may be "good sound effects sound real and appropriate".
Oct
16
awarded  Critic
Oct
16
awarded  Scholar
Oct
16
awarded  Supporter
Oct
16
awarded  Student
Dec
10
awarded  Teacher