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Mar 12 |
awarded | Nice Answer |
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Nov 3 |
awarded | Yearling |
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Nov 3 |
awarded | Yearling |
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Aug 5 |
comment |
How to coordinate sprites, player's position and collisions in a Bomberman-like 2D game? Don't forget bounds checking! |
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Jul 6 |
awarded | Enlightened |
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Jul 6 |
awarded | Nice Answer |
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Nov 27 |
comment |
What is the best implementation of an automated tournament? @Ian, that's a good point. In which case I think you can dampen the interpolation between win-loss in Elo and TrueSkill. So for example, in Elo, being 200 points above someone else means that you'll beat them about 75% of the time (and he'll beat you 25% of the time), some dampening could be done so that 200 pts. above your opponent represents the fact that you'll beat him 50% of the time, it'll be a toss-up 25% of the time, and he'll beat you 25% of the time (or somethign to that effect). |
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Nov 27 |
comment |
What is the best implementation of an automated tournament? That's not really a time restriction.. more like a logistical restriction. If you don't care when the tournament ends (and no one else does either), you can just have people take as long as they want between their matches. |
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Nov 27 |
answered | What is the best implementation of an automated tournament? |
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Nov 4 |
answered | Are there many games involving the manipulation of water? |
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Nov 3 |
comment |
Best Way to Create A Map for a 2D Game? What machine are you using? |
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Nov 3 |
answered | Elevation model for hexagonal game grids |
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Nov 3 |
awarded | Teacher |
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Nov 3 |
awarded | Editor |
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Nov 3 |
revised |
Procedural Planets, Heightmaps and Textures added 116 characters in body |
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Nov 3 |
answered | Ogre3D how to use many images in a particle system |
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Nov 3 |
awarded | Supporter |
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Nov 3 |
answered | Procedural Planets, Heightmaps and Textures |
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Nov 3 |
awarded | Autobiographer |