461 reputation
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bio website dvt.name
location California
age 28
visits member for 3 years, 11 months
seen Sep 17 at 17:34

Hello, world!


Mar
12
awarded  Nice Answer
Nov
3
awarded  Yearling
Nov
3
awarded  Yearling
Aug
5
comment How to coordinate sprites, player's position and collisions in a Bomberman-like 2D game?
Don't forget bounds checking!
Jul
6
awarded  Enlightened
Jul
6
awarded  Nice Answer
Nov
27
comment What is the best implementation of an automated tournament?
@Ian, that's a good point. In which case I think you can dampen the interpolation between win-loss in Elo and TrueSkill. So for example, in Elo, being 200 points above someone else means that you'll beat them about 75% of the time (and he'll beat you 25% of the time), some dampening could be done so that 200 pts. above your opponent represents the fact that you'll beat him 50% of the time, it'll be a toss-up 25% of the time, and he'll beat you 25% of the time (or somethign to that effect).
Nov
27
comment What is the best implementation of an automated tournament?
That's not really a time restriction.. more like a logistical restriction. If you don't care when the tournament ends (and no one else does either), you can just have people take as long as they want between their matches.
Nov
27
answered What is the best implementation of an automated tournament?
Nov
4
answered Are there many games involving the manipulation of water?
Nov
3
comment Best Way to Create A Map for a 2D Game?
What machine are you using?
Nov
3
answered Elevation model for hexagonal game grids
Nov
3
awarded  Teacher
Nov
3
awarded  Editor
Nov
3
revised Procedural Planets, Heightmaps and Textures
added 116 characters in body
Nov
3
answered Ogre3D how to use many images in a particle system
Nov
3
awarded  Supporter
Nov
3
answered Procedural Planets, Heightmaps and Textures
Nov
3
awarded  Autobiographer