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seen Apr 6 at 12:10

Oct
7
awarded  Notable Question
Dec
23
comment Tweaking Heightmap Generation For Hexagon Grids
I think it might be an artist generated map, that doesn't really use a grid system, but textured to emphasise hexagon shapes. Nice effect though!
Dec
22
comment Tweaking Heightmap Generation For Hexagon Grids
Thanks for your suggestion. Having a quick look, I have since found and example I might take a closer look at. Would you say youtube.com/watch?v=z7I0NleCBlU uses a similar technique to that you described?
Dec
22
asked Tweaking Heightmap Generation For Hexagon Grids
Mar
1
awarded  Tumbleweed
Dec
4
awarded  Popular Question
Jan
29
comment WinAPI window taking 50% of CPU when idle
At the moment it seems to always use 100% of a core (50%), but then it goes above 50% when I start doing other things. How does it spread over 2 cores like that? I thought it would instead reduce the time it waits for messages, (50%) - (game engine usage%)
Jan
29
comment WinAPI window taking 50% of CPU when idle
yes I have dual core.
Jan
29
comment WinAPI window taking 50% of CPU when idle
I get what you're saying, however I'm a bit miffed that my application is occassionally using 94% when particles are created.
Jan
29
awarded  Editor
Jan
29
revised WinAPI window taking 50% of CPU when idle
added 854 characters in body
Jan
29
comment WinAPI window taking 50% of CPU when idle
updated my code snippet.
Jan
29
awarded  Scholar
Jan
29
awarded  Supporter
Jan
29
accepted Procedural Planets, Heightmaps and Textures
Jan
29
asked WinAPI window taking 50% of CPU when idle
Jan
9
awarded  Nice Question
Nov
2
awarded  Student
Nov
2
asked Procedural Planets, Heightmaps and Textures