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Jul
28
answered Uncontrollable platform spawning
Jul
19
accepted How can I easily assign an array in the inspector?
Jul
19
comment How can I easily assign an array in the inspector?
Oh hey, would you look at that. I think I may have tried to do this, but I was not locking the game object into the inspector.
Jul
18
comment How can I easily assign an array in the inspector?
I was actually wondering if there was a solution like that - make an asset that just contains the array and share it among objects. Sounds promising.
Jul
17
asked How can I easily assign an array in the inspector?
Jul
14
revised Java how to rotate an image towards a certain point?
Proper code indentation
Jul
14
suggested approved edit on Java how to rotate an image towards a certain point?
Jun
22
answered Programming game logic outside the game loop
Jun
11
comment How can I keep the clicked point under the mouse when rotating? (GLM)
Gotcha - just took a look at the doc for GLM, looks like a monster to use.
Jun
10
comment How can I keep the clicked point under the mouse when rotating? (GLM)
Little confused - so the glm::rotate function actually takes radians, not degrees? Not sure how the last paragraph relates to the final answer.
May
6
comment In HaxeFlixel, how do I avoid hard-coding dialogue?
I wouldn't integrate a scripting engine just for a dialogue system unless I were doing something very complicated. All that's really needed here is some text files and some work to read/display them.
Apr
15
comment Pan camera within bounds of large image
Can you get the position of the camera and use that in place of totalX? That would solve your accumulation problems.
Mar
16
answered Math for 2d movement with max speed?
Mar
16
comment Math for 2d movement with max speed?
What actually happens with the current code? Hard to look for a problem without knowing the problem.
Jan
18
awarded  Popular Question
Dec
15
comment How can I come up with a simple diminishing return equation?
You use "graph theory" a couple times in the post; that is something else entirely. I think what OP is looking for comes closer to modelling.
Oct
24
comment How do I design very difficult games?
+1 for "A player should feel that he's getting closer to finishing the level". The best high-difficulty games are also high-skillcap games.
Sep
30
awarded  Explainer
Sep
24
awarded  Autobiographer
Sep
24
comment Why is there a huge update-delay in my client/server code?
While I agree that clientside prediction is generally necessary, I think there's something else going on; a roundtrip time of two seconds is highly irregular, unless there's some serious network congestion.