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Programmer by day, sleeper by night


Apr
14
comment How will my fullscreen game look like, if I'll try to run a 3:4 game on the 16:9 monitor?
This is not an answer, and you will not thank me for saying it, but it still needs to be said. Forget these details so early on, especially if you haven't even picked a technology yet. Especially if you are going this alone. Especially if this is one of your first games. Just start making.
Jul
19
awarded  Scholar
Jul
19
accepted Entity-System Architecture; Pools and Factories
Jul
18
awarded  Student
Jul
18
comment Entity-System Architecture; Pools and Factories
If I understand you, you mean at the architectural level, I should keep track of components; Artemis (the framework I mentioned) is indeed doing that. At the level sitting on top of the framework, though, when I'm creating a particle system, shouldn't I create a pool of reusable particle entities, not a pool of components?
Jul
18
comment Entity-System Architecture; Pools and Factories
I was afraid I was doing something wrong on an architectural level - it's my first attempt at using ECS. So, I should compose my entities outside of the code; what do you mean by pooling components, rather than entities?
Jul
18
asked Entity-System Architecture; Pools and Factories
May
1
comment Rectangle collision is not working correctly
Probably related: gamedev.stackexchange.com/questions/54371/…
Apr
26
awarded  Revival
Apr
25
answered Indoor 3D game worlds
Apr
25
awarded  Teacher
Apr
25
awarded  Editor
Apr
25
revised Collision detection logic
Added notes on GetDistToNearestPlatform
Apr
25
answered Collision detection logic