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  • 0 posts edited
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  • 31 votes cast
Apr
21
accepted How to prevent players from getting lost during the onboarding phase of an RPG?
Mar
13
revised How to prevent players from getting lost during the onboarding phase of an RPG?
added 157 characters in body
Mar
13
asked How to prevent players from getting lost during the onboarding phase of an RPG?
Feb
20
awarded  Popular Question
Feb
12
accepted How can I author objects with perspective that fit into a tile-based map but span multiple tiles?
Jan
18
comment Generating “tile map” by stamping a full map
@JasonOster Thanks for the response Jason. I think there is confusion. I am still using Tiled. Instead of creating the map using tiles in Tiled, I'll create the entire map in some multiple of 64px (6400 x 6400 Illustrator canvas size) then save it as png and import into Tiled. Then I can just stamp the map there.
Jan
18
revised Generating “tile map” by stamping a full map
added 218 characters in body
Jan
18
asked Tile tilemapping render error
Jan
18
asked Generating “tile map” by stamping a full map
Nov
26
comment Movement with Vector Math
Not sure if you know JavaScript, but here is my CodePen: codepen.io/dtturcotte/pen/jboQxa?editors=001. The code is initialized from init() on the bottom. The ball (red) is not moving towards the target (blue)
Nov
26
comment Movement with Vector Math
function tick() calls window.requestAnimationFrame(tick); which is the loop. tick() calls updatePosition(ball, normalized_vector); which is ball.addVector(normalized_vector.scaleUp(2));. How do I make the player stop moving once the vector distance has been reached?
Nov
25
comment Movement with Vector Math
I have a pen here: codepen.io/dtturcotte/pen/jboQxa?editors=001. I'm trying to figure out how to do this in the context of DOM objects and pixels. The ball (red) is not moving towards the target though... And you can see in there I've commented out this.addVector in Point class because it doesn't make sense to me to add the vector and return it as a new vector... rather just update the Point's x,y directly... But I was told I should never manipulate the Point's location.
Nov
22
asked Movement with Vector Math
Nov
8
asked EdTech game development
Oct
29
awarded  Yearling
Oct
11
accepted Recording narration for a game
Oct
11
awarded  Tumbleweed
Oct
2
accepted A* Pathfinding math for 2D, oblique style game
Oct
2
asked Recording narration for a game
Aug
27
asked A* Pathfinding math for 2D, oblique style game