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  • 0 posts edited
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  • 24 votes cast
Aug
27
asked A* Pathfinding math for 2D, oblique style game
Aug
27
asked A Star pathfinding on oblique map
Aug
21
accepted Pathing for 2D, sprite-based game
Aug
21
revised Pathing for 2D, sprite-based game
added 84 characters in body
Aug
21
asked Pathing for 2D, sprite-based game
Aug
20
accepted Sprite animation frames in Adobe Photoshop CC
Aug
19
asked Sprite animation frames in Adobe Photoshop CC
Jul
8
comment Tiled tilemapper - isometric
thanks for this. I've edited my question above. My isometric map is still top down, and not at an angle like you've shown.
Jul
8
revised Tiled tilemapper - isometric
added 298 characters in body
Jul
7
comment Tiled tilemapper - isometric
In tiled, why does the grid appear top down and not at an angle?
Jul
7
asked Tiled tilemapper - isometric
Jul
7
comment Mixing perspectives in an oblique-perspective game
To be clear, I wouldn't keep the two styles together. It'd be either like the buildings on the river or the buildings in the northwest.
Jul
7
revised Mixing perspectives in an oblique-perspective game
added 143 characters in body
Jul
7
comment Mixing perspectives in an oblique-perspective game
Can I get away with making the roads and rivers at different angles (see above) and keeping the building angles the same?
Jul
7
revised Mixing perspectives in an oblique-perspective game
added 117 characters in body
Jul
7
asked Mixing perspectives in an oblique-perspective game
Jul
2
accepted Tiled - move all tiles
Jul
2
comment Tiled - move all tiles
perfect. Thanks!
Jul
2
asked Tiled - move all tiles
Jul
2
accepted Adventure Games - When and how to start mapping?