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  • 0 posts edited
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  • 20 votes cast
Jul
8
comment Tiled tilemapper - isometric
thanks for this. I've edited my question above. My isometric map is still top down, and not at an angle like you've shown.
Jul
8
revised Tiled tilemapper - isometric
added 298 characters in body
Jul
7
comment Tiled tilemapper - isometric
In tiled, why does the grid appear top down and not at an angle?
Jul
7
asked Tiled tilemapper - isometric
Jul
7
comment Mixing perspectives in an oblique-perspective game
To be clear, I wouldn't keep the two styles together. It'd be either like the buildings on the river or the buildings in the northwest.
Jul
7
revised Mixing perspectives in an oblique-perspective game
added 143 characters in body
Jul
7
comment Mixing perspectives in an oblique-perspective game
Can I get away with making the roads and rivers at different angles (see above) and keeping the building angles the same?
Jul
7
revised Mixing perspectives in an oblique-perspective game
added 117 characters in body
Jul
7
asked Mixing perspectives in an oblique-perspective game
Jul
2
accepted Tiled - move all tiles
Jul
2
comment Tiled - move all tiles
perfect. Thanks!
Jul
2
asked Tiled - move all tiles
Jul
2
accepted Adventure Games - When and how to start mapping?
Jun
30
comment Adventure Games - When and how to start mapping?
Excellent answer Phillip. This is exactly what I was looking for :) Not accepting just yet as I'd like to hear opinions of others.
Jun
30
asked Adventure Games - When and how to start mapping?
Jun
16
accepted How can I author objects with perspective that fit into a tile-based map but span multiple tiles?
Jun
4
revised Beta testing of a prototype
added 12 characters in body
Jun
4
revised Beta testing of a prototype
added 441 characters in body
Jun
4
asked Beta testing of a prototype
Apr
27
awarded  Popular Question