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May
18
answered RPG stats degrading by level
May
16
comment Progression in a Sandbox Game (to xp or not to xp)
For your "When to give players numbers?" question: gamedev.stackexchange.com/questions/56390/…
May
16
comment Progression in a Sandbox Game (to xp or not to xp)
Also: gamedev.stackexchange.com/questions/57553/… (A question that was, hilariously, closed as "not constructive")
May
16
comment Progression in a Sandbox Game (to xp or not to xp)
You'll find that gamedev.SE tends to close many game design questions as "opinion based". They/it tend to want hard questions with answers that are fairly straightforward (read: without requiring a nuanced analysis of lesser known game design principles). I would probably try answer this question if it were open, but since it's not, I'll tell you the answer lies largely with the barriers for player progression created by the form of character progression.
May
5
revised New Game Idea - Where to find game devs
Added relevant tags
May
5
comment New Game Idea - Where to find game devs
You could try various forums for people who are passionate about game development, though you might have trouble accurately determining their skill level or commitment without some kind of sample of their work. It might, however, help you know for what pay people would be willing to work. Definitely keep an eye out for their previous work, as that can help you find what you're looking for.
May
5
suggested approved edit on New Game Idea - Where to find game devs
May
5
revised Sprite Kit - keeping character level with the terrain 2d endless runner
Added relevant tags
May
5
suggested approved edit on Sprite Kit - keeping character level with the terrain 2d endless runner
May
5
answered Sprite Kit - keeping character level with the terrain 2d endless runner
Apr
23
answered Easy SpriteKit question on creating a function
Apr
19
awarded  Yearling
Apr
19
comment Best way to deal with a large variety of items?
gamedev.stackexchange.com/questions/80376/… This is a very similar question. The answer lies mostly in the question "Do the two structures differ in functionality, or simple content?". For example, two items that differ in image and stats would make more sense as two entities of a single class. Two items that differed greatly in many ways, such as functionality, might deserve different classes.
Apr
16
comment Does SpriteKit follow the MVC pattern?
There's nothing forcing you to put most of your code in the SKScene class. In fact, I find when using SpriteKit, most of the logic falls to the Nodes far more naturally than the Scene, since the Nodes are the brunt of SpriteKit. The Scene is little more than the "Controller" to handle updating and input for your Node tree. Though the "MVC" model still doesn't match SpriteKit, as the Nodes tend to be the "M" and the "V".
Feb
1
comment Command Ordering Architecture of Dwarf Fortress
Jed T's description doesn't state multiple tasks are given to the same dwarf. And the AI in DF definitely decides tasks in "advance" in the sense of having prerequisite tasks for most tasks. A dwarf who chooses to be an armorer will undoubtedly decide to retrieve materials from some source before working. It's a perfectly appropriate example game for the question.
Jan
30
comment Command Ordering Architecture of Dwarf Fortress
Dwarves are not assigned anything by the player, but are "assigned" tasks by the system, which is exactly the architecture Jed T. describes above. Create order, and the system assigns individual component tasks in order to fulfill that order.
Jan
23
comment Hexagonal buttons
Informative: gamasutra.com/blogs/HermanTulleken/20140912/225495/…
Jan
18
answered How to create a line that is always connected to two Objects. (iPhone, Cocos2d)
Jan
16
comment How to create a line that is always connected to two Objects. (iPhone, Cocos2d)
So what are you trying and where are you getting stuck? Because it sounds like literally all you need is a black line.
Jan
15
comment How to create a line that is always connected to two Objects. (iPhone, Cocos2d)
You say it only needs to be straight while also saying it needs to contract and expand. Which is it?