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visits member for 11 months
seen Apr 6 at 23:38

Jan
4
awarded  Revival
Dec
16
answered How do I create a color picker with variable hue and saturation?
Oct
24
comment Approaching the Fun Factor in Game Design
I would refer to my answer above in that metrics aren't limited to serving users, but I'll clarify. The methodology in certain companies is not to "fix what pleases our customers the most". Rather, it's to remove barriers that stop players from entering into a cycle of conditioning and reinforcement, all for the ultimate goal of maximizing microtransactions. Game design, fun, pleasure are all ignored (by these certain companies/philosophies) while conversion rates and attrition rates are the prime motivators. Manipulation becomes a science to serve profit. How could that be ethical?
Sep
9
comment How to choose inputs to an artifial neural network?
Sorry, I admit that was vague. Think remote control for a toy car, where two sticks drive each side's wheel. I only mention this as "angle of mine" for input and "angle to turn" for output creates such a simplistic domain that it would only ever require a neural net because the assignment said "use a neural net". But you can totally do it that way, and it'll work. You could actually use as inputs the few closest mines if you want a bit more of a sophisticated neural network that makes smarter choices. The point is that the inputs are the "knowledge of the world" and output is "the choice"
Sep
9
comment When is Micromanagment in games considered fun/boring?
@Jammmie999 What Patrick said. There are objective-ish answers that could be given, but the far simpler and more useful answer is "People have different opinions". Just make sure the result is both something you don't dislike and something that isn't disliked by everyone else. And the latter is optional.
Sep
9
comment How to choose inputs to an artifial neural network?
Oh, in that case, this is quite literally the simple example commonly used when teaching/learning neural networks, except instead of agents moving towards and eating "food", it's agents avoiding and trying not to intersect "mines". Inputs would be angle and distance to nearest mine, output is the power behind each tank tread or what-not. I wouldn't do "input is angle, output is angle", or the solution is less a display of the power of neural nets and more a display of an overcomplicated solution to what could be tankAngle = mineAngle + small variation
Sep
9
comment How to choose inputs to an artifial neural network?
Maybe it's too early for brain thinking for me, but what action does the game take if the only input for the network was a single square's count and it's reveal status? Or are you suggesting the entire map be brought in as input?
Jul
23
comment Can I use a certain song in my credits as long as I credit the original author?
I explained why in my answer in the "Other Options" section. Mechanical licenses are easier to obtain.
Jul
10
awarded  Citizen Patrol
Jun
18
comment How to determine the demographics of a game after release?
As a note, this is the psychological approach. This is the most frequent means of acquiring data from research participants
Jun
18
comment What are the pros and cons of skill trees versus skill lists in RPGs?
It's fairly trivial to determine and alter balanced values in a skill, whether list or tree. The difficulty in balance and design is because lists are far more emergent, and have orders of magnitudes more possibilities, which is why my answer states that lists are more difficult to balance
Jun
18
comment What are the pros and cons of skill trees versus skill lists in RPGs?
This question is definitely not subjective, nor requiring textbook-lengths of an explanation. It's a fairly straightforward question with a fairly straightforward answer. gamedev closes far too many questions. =|
Jun
17
answered What are the pros and cons of skill trees versus skill lists in RPGs?
Jun
14
revised Colors for villains, good guys and neutrals
Added the screenshot suggested in the comments
Jun
14
revised simple adventure game mechanics stored in database
edited tags
Jun
14
comment Colors for villains, good guys and neutrals
I submitted an edit to add the screenshot suggested to make this an answer that isn't link-only. However, having said that, I disagree with the answer itself, as the earth-tones rarely have a "neutral" association to them, in general fiction or game-specific domains.
Jun
14
suggested suggested edit on Colors for villains, good guys and neutrals
Jun
14
comment
I agree with the premise that questions are closed far too quickly and frequently on this site. An edit to improve the question to be more in line with the nature of the site while keeping the spirit of the question intact is a far more positive and helpful solution than the common close votes.
Jun
14
awarded  Caucus
Jun
11
comment How to add a feel of depth?
@bobobobo You think those mountains in the second picture are lighter and smaller? Maybe I do need new glasses! =P