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seen Feb 15 at 22:06

Feb
15
comment StartCoroutine inside TriggerOnEnter2D isn't working
Are you sure that "OnTriggerEnter2d" is being called? Unity is a bit finicky about which meshes are allowed to trigger what. (See: docs.unity3d.com/Manual/CollidersOverview.html )
Feb
15
comment Pathfinding: Tile-Based Navigation Mesh
For what it's worth, I seem to recall hearing that some of Starcraft I's pathing "oddness" was due to the late decision to switch from 2d to isometric 3d -- all the pathing code was written expecting 2d terrain!
Feb
13
awarded  Popular Question
Dec
27
awarded  Talkative
Sep
23
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Aug
18
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Jul
24
awarded  Notable Question
Jul
15
awarded  Yearling
Jul
2
awarded  Curious
Apr
15
awarded  Nice Question
Mar
31
comment How can I calculate “All squares within R” in a natural looking manner?
@RayTayek Ooh, I like that. I'll have to play around with it, see how well it works in practice. (I may need to add a small constant to r to get the result I want)
Mar
31
comment How can I calculate “All squares within R” in a natural looking manner?
@Raxvan Sure. It's the same as the one used in the example pictures: for a given radius "r", include all squares that can be reached in "r" square steps. (Diagonals are 1.5; always round totals down)
Mar
31
comment How can I calculate “All squares within R” in a natural looking manner?
@ashes999 Correct. The picture actually centers the origin on an intersection between 4 squares, but I'd also be interested with an origin from the middle of one of the cells.
Mar
31
asked How can I calculate “All squares within R” in a natural looking manner?
Mar
10
reviewed Approve How do you map a texture to a sphere in Unity using script?
Mar
10
answered How do you map a texture to a sphere in Unity using script?
Feb
21
awarded  Popular Question
Jan
4
comment What's the proper way to set up a texture atlas in Unity 3D?
@Blue Yeah, use Submeshes instead of trying to atlas the texture by yourself. I should probably make a full answer.
Dec
28
awarded  Notable Question
Nov
16
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