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comment How can I calculate “All squares within R” in a natural looking manner?
@RayTayek Ooh, I like that. I'll have to play around with it, see how well it works in practice. (I may need to add a small constant to r to get the result I want)
Mar
31
comment How can I calculate “All squares within R” in a natural looking manner?
@Raxvan Sure. It's the same as the one used in the example pictures: for a given radius "r", include all squares that can be reached in "r" square steps. (Diagonals are 1.5; always round totals down)
Mar
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comment How can I calculate “All squares within R” in a natural looking manner?
@ashes999 Correct. The picture actually centers the origin on an intersection between 4 squares, but I'd also be interested with an origin from the middle of one of the cells.
Mar
31
asked How can I calculate “All squares within R” in a natural looking manner?
Mar
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reviewed Approve suggested edit on How do you map a texture to a sphere in Unity using script?
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answered How do you map a texture to a sphere in Unity using script?
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comment What's the proper way to set up texture atlas in Unity 3D?
@Blue Yeah, use Submeshes instead of trying to atlas the texture by yourself. I should probably make a full answer.
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Oct
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comment C# Design for Ability System
@NoviceUnityGameDev And in general, don't worry about performance until it becomes an issue. Trying to code around performance issues that aren't there is a surefire way to burn out!
Oct
3
comment C# Design for Ability System
@NoviceUnityGameDev Nothing wrong with having lots of monobehaviors (at least, as far as I've heard). Rather than reflection, I suggest making an "AbilityFactory" class. Since C# can switch on strings, you can simply call the factory with the string name of your ability, and have the factory class return an appropriate ability instance.
Oct
2
answered C# Design for Ability System