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seen Mar 31 at 12:08

Apr
15
awarded  Nice Question
Mar
31
comment How can I calculate “All squares within R” in a natural looking manner?
@RayTayek Ooh, I like that. I'll have to play around with it, see how well it works in practice. (I may need to add a small constant to r to get the result I want)
Mar
31
comment How can I calculate “All squares within R” in a natural looking manner?
@Raxvan Sure. It's the same as the one used in the example pictures: for a given radius "r", include all squares that can be reached in "r" square steps. (Diagonals are 1.5; always round totals down)
Mar
31
comment How can I calculate “All squares within R” in a natural looking manner?
@ashes999 Correct. The picture actually centers the origin on an intersection between 4 squares, but I'd also be interested with an origin from the middle of one of the cells.
Mar
31
asked How can I calculate “All squares within R” in a natural looking manner?
Mar
10
reviewed Approve suggested edit on How do you map a texture to a sphere in Unity using script?
Mar
10
answered How do you map a texture to a sphere in Unity using script?
Feb
21
awarded  Popular Question
Jan
4
comment What's the proper way to set up texture atlas in Unity 3D?
@Blue Yeah, use Submeshes instead of trying to atlas the texture by yourself. I should probably make a full answer.
Dec
28
awarded  Notable Question
Nov
16
awarded  Popular Question
Oct
21
awarded  Nice Question
Oct
3
comment C# Design for Ability System
@NoviceUnityGameDev And in general, don't worry about performance until it becomes an issue. Trying to code around performance issues that aren't there is a surefire way to burn out!
Oct
3
comment C# Design for Ability System
@NoviceUnityGameDev Nothing wrong with having lots of monobehaviors (at least, as far as I've heard). Rather than reflection, I suggest making an "AbilityFactory" class. Since C# can switch on strings, you can simply call the factory with the string name of your ability, and have the factory class return an appropriate ability instance.
Oct
2
answered C# Design for Ability System
Sep
25
comment What's the proper way to set up texture atlas in Unity 3D?
@Calvin It is already, actually.
Sep
22
comment What's the proper way to set up texture atlas in Unity 3D?
@Byte56 Yeah, I played around with it, and it proved as infuriating as ever. Question vastly updated to account for newly understood problem.
Sep
22
revised What's the proper way to set up texture atlas in Unity 3D?
deleted 10 characters in body; edited tags; edited title
Sep
22
comment What's the proper way to set up texture atlas in Unity 3D?
@Byte56 You were correct. I changed the texture to something else and the problem vanished (which doesn't solve the problem, because I'm using the texture as a sprite sheet).
Sep
20
asked What's the proper way to set up texture atlas in Unity 3D?