| bio | website | medsgames.com |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 2 years, 6 months |
| seen | May 15 at 6:55 | |
| stats | profile views | 80 |
|
May 13 |
awarded | Popular Question |
|
Apr 17 |
awarded | Popular Question |
|
Mar 25 |
awarded | Notable Question |
|
Mar 17 |
awarded | Favorite Question |
|
Mar 13 |
asked | Mixing animations |
|
Dec 1 |
asked | Animated rig improperly imported, unsure how to fix |
|
Nov 17 |
asked | Determining if something is on the right or left side of an object? |
|
Nov 17 |
accepted | Tilting towards turn direction (for a motorbike) |
|
Nov 17 |
comment |
Tilting towards turn direction (for a motorbike) Thanks Tom, that worked exactly as you described and from what I can see the magnitude of 'y' is representing the size of the turn. I uploaded a video to show it working, the bike in front of the players tilt is determined entirely by the y component of the resultant cross vector of the previous and current direction: youtube.com/watch?v=Y_L673dAO8A&feature=youtu.be |
|
Nov 17 |
asked | Tilting towards turn direction (for a motorbike) |
|
Oct 31 |
awarded | Yearling |
|
Aug 9 |
awarded | Popular Question |
|
Aug 3 |
awarded | Notable Question |
|
Jun 22 |
comment |
Interpolation between two 3D points? That is the method I'm currently using but honestly it's not the best, it makes assumptions such as the spline is always being travelled in one direction and it caps how many points it checks for performance reasons... |
|
Jun 19 |
comment |
Interpolation between two 3D points? How do I do that? |
|
Jun 19 |
comment |
Interpolation between two 3D points? That is what I'm doing now but in practice it's not good enough unless there are a lot more points - if I have enough to keep a snap effect from happening then finding out the nearest point slows the game down. |
|
Jun 18 |
comment |
Interpolation between two 3D points? The cameras position is set using the spline too so no help there and I am using the spline for 'forward'. |
|
Jun 17 |
comment |
Interpolation between two 3D points? I'm not sure I follow? The character moves forward based on its own move function, it doesn't move along the spline, just finds the splines nearest 'forward' and sets that as its forward move. |
|
Jun 17 |
asked | Interpolation between two 3D points? |
|
Jun 9 |
awarded | Tumbleweed |