17,968 reputation
53681
bio website andrewrussell.net
location Brisbane, Australia
age
visits member for 4 years
seen 2 hours ago

Hi! I am Andrew Russell. I'm an indie game developer from Australia. I'm a Microsoft MVP for XNA/DirectX.

Visit my blog at AndrewRussell.net or follow me on Twitter @_AndrewRussell.

Spending too much time procrastinating on Stack Exchange? Or wish you could block the Internet for a while, but need to whitelist Stack Exchange? Check out my Kickstarter: Connect for a Reason.


My current game dev project is Stick Ninjas A 2D multiplayer platformer-shooter. I'm doing a weekly DevLog video series about it, which you can watch on YouTube.

My previous projects include:

  • ExEn, a cross-platform port of XNA that runs on iOS, Android and Silverlight
  • Light Blocks: cross-platform falling-block game to demonstrate ExEn
  • Dark: A 2D physics-platformer with fancy lighting effects (PC and Xbox 360)

Jun
28
revised Farseer: How can I create a body with a hole in the middle
edited title
Jun
23
revised Loading a stream/asset on Android MonoGame without ContentManager
edited title
Jun
19
revised How can I move bodies in Farseer, using touch input?
added 35 characters in body
Jun
18
revised How can I move bodies in Farseer, using touch input?
edited title
Jun
16
revised Loading a stream/asset on Android MonoGame without ContentManager
Fixed title and tags
Jun
12
revised XNA 4: RenderTarget2D textures getting transparent on fullscreen
Removed incorrect option
Jun
9
revised Shifting from XNA/C# to C++?
added 17 characters in body
Jun
8
revised Rotation matrix for a 3D vector
deleted 484 characters in body
May
17
revised Why is BayazitDecomposer inaccessible when upgrading from Farseer 3.3.1 to Farseer 3.5?
Removed code dump and improved title
May
6
revised Mandelbrot generation using custom HLSL shader in XNA
added 1061 characters in body
Apr
23
revised How can I use a camera matrix with different resolutions?
rolled back to a previous revision
Apr
20
revised XNA Platformer Sample: Supporting multiple resolutions?
Fixed the link
Apr
17
revised Scripting engine for XNA
added 162 characters in body
Apr
5
revised C# - Separating Overlapping Rectangles
deleted 5 characters in body
Apr
1
revised How can I determine the contact point of a collision?
added 1 characters in body
Mar
31
revised How can I determine the contact point of a collision?
added 66 characters in body
Mar
30
revised How can I determine the contact point of a collision?
added 667 characters in body
Mar
28
revised How can I create a bomb explosion in Farseer that pushes nearby objects away?
Fixed up "effect"->"affect". And tidied up some other grammar things while I was at it.
Mar
26
revised C# - Separating Overlapping Rectangles
added 17 characters in body
Mar
26
revised C# - Separating Overlapping Rectangles
added 1 characters in body