17,553 reputation
43580
bio website andrewrussell.net
location Brisbane, Australia
age
visits member for 3 years, 9 months
seen 9 hours ago

Hi! I am Andrew Russell. I'm an indie game developer from Australia. I'm a Microsoft MVP for XNA/DirectX.

Visit my blog at AndrewRussell.net or follow me on Twitter @_AndrewRussell.

Spending too much time procrastinating on Stack Exchange? Or wish you could block the Internet for a while, but need to whitelist Stack Exchange? Check out my Kickstarter: Connect for a Reason.


My current game dev project is Stick Ninjas A 2D multiplayer platformer-shooter. I'm doing a weekly DevLog video series about it, which you can watch on YouTube.

My previous projects include:

  • ExEn, a cross-platform port of XNA that runs on iOS, Android and Silverlight
  • Light Blocks: cross-platform falling-block game to demonstrate ExEn
  • Dark: A 2D physics-platformer with fancy lighting effects (PC and Xbox 360)

1d
revised How to correctly handle collision resolving with the MTV of Separating Axis Theorem?
added 2 characters in body
1d
revised How can I use a camera matrix with different resolutions?
rolled back to a previous revision
Apr
20
revised XNA Platformer Sample: Supporting multiple resolutions?
Fixed the link
Apr
17
revised Scripting engine for XNA
added 162 characters in body
Apr
5
revised C# - Separating Overlapping Rectangles
deleted 5 characters in body
Apr
1
revised How can I determine the contact point of a collision?
added 1 characters in body
Mar
31
revised How can I determine the contact point of a collision?
added 66 characters in body
Mar
30
revised How can I determine the contact point of a collision?
added 667 characters in body
Mar
28
revised How can I create a bomb explosion in Farseer that pushes nearby objects away?
Fixed up "effect"->"affect". And tidied up some other grammar things while I was at it.
Mar
26
revised C# - Separating Overlapping Rectangles
added 17 characters in body
Mar
26
revised C# - Separating Overlapping Rectangles
added 1 characters in body
Mar
19
revised How can I use a Texture2D larger than 2048 x 2048?
added 289 characters in body
Mar
13
revised Cubic bezier for easing?
added 48 characters in body
Feb
18
revised Scale adaption based on distance to object
added 1 characters in body
Feb
11
revised How can I port an XNA game to iOS and Android?
added 52 characters in body
Jan
13
revised A Sensor’s ContactList Keeps Old / Ignores New Contacts, When That Contact Is still
added 1 characters in body
Jan
7
revised Separating axis theorem with multiple polygons?
edited tags
Jan
5
revised If SpriteBatch.Draw's SourceRectangle is null does a rectangle still get created?
added 35 characters in body
Dec
15
revised Ship Controls modeling Real life Physics
added 1 characters in body
Dec
7
revised Rendering everything with a shader when only squares are needed?
added 160 characters in body