18,593 reputation
53687
bio website andrewrussell.net
location Brisbane, Australia
age
visits member for 4 years, 4 months
seen 11 hours ago

Hi! I am Andrew Russell. I'm an indie game developer from Australia. I'm a Microsoft MVP for XNA/DirectX.

Visit my blog at AndrewRussell.net or follow me on Twitter @_AndrewRussell.

Spending too much time procrastinating on Stack Exchange? Or wish you could block the Internet for a while, but need to whitelist Stack Exchange? Check out my Kickstarter: Connect for a Reason.


My current game dev project is Stick Ninjas A 2D multiplayer platformer-shooter. I'm doing a weekly DevLog video series about it, which you can watch on YouTube.

My previous projects include:

  • ExEn, a cross-platform port of XNA that runs on iOS, Android and Silverlight
  • Light Blocks: cross-platform falling-block game to demonstrate ExEn
  • Dark: A 2D physics-platformer with fancy lighting effects (PC and Xbox 360)

Oct
15
revised Something other than Vertex Welding with Texture Atlas?
deleted 1 character in body
Oct
6
revised Is it bad practice to add GameComponents and DrawableGameComponents outside of the main initialization method?
added 293 characters in body
Sep
17
revised Can you offset the horizontal flip in SpriteEffects XNA?
Improved code
Sep
17
revised Can you offset the horizontal flip in SpriteEffects XNA?
edited title
Jun
28
revised How can I create a body with a hole in the middle?
edited title
Jun
23
revised Loading a stream/asset on Android MonoGame without ContentManager
edited title
Jun
19
revised How can I move bodies in Farseer, using touch input?
added 35 characters in body
Jun
18
revised How can I move bodies in Farseer, using touch input?
edited title
Jun
16
revised Loading a stream/asset on Android MonoGame without ContentManager
Fixed title and tags
Jun
12
revised XNA 4: RenderTarget2D textures getting transparent on fullscreen
Removed incorrect option
Jun
9
revised Shifting from XNA/C# to C++?
added 17 characters in body
Jun
8
revised Rotation matrix for a 3D vector
deleted 484 characters in body
May
17
revised Why is BayazitDecomposer inaccessible when upgrading from Farseer 3.3.1 to Farseer 3.5?
Removed code dump and improved title
May
6
revised Mandelbrot generation using custom HLSL shader in XNA
added 1061 characters in body
Apr
23
revised How can I use a camera matrix with different resolutions?
rolled back to a previous revision
Apr
20
revised XNA Platformer Sample: Supporting multiple resolutions?
Fixed the link
Apr
17
revised Scripting engine for XNA
added 162 characters in body
Apr
5
revised C# - Separating Overlapping Rectangles
deleted 5 characters in body
Apr
1
revised How can I determine the contact point of a collision?
added 1 characters in body
Mar
31
revised How can I determine the contact point of a collision?
added 66 characters in body