18,363 reputation
53684
bio website andrewrussell.net
location Brisbane, Australia
age
visits member for 4 years, 3 months
seen 11 hours ago

Hi! I am Andrew Russell. I'm an indie game developer from Australia. I'm a Microsoft MVP for XNA/DirectX.

Visit my blog at AndrewRussell.net or follow me on Twitter @_AndrewRussell.

Spending too much time procrastinating on Stack Exchange? Or wish you could block the Internet for a while, but need to whitelist Stack Exchange? Check out my Kickstarter: Connect for a Reason.


My current game dev project is Stick Ninjas A 2D multiplayer platformer-shooter. I'm doing a weekly DevLog video series about it, which you can watch on YouTube.

My previous projects include:

  • ExEn, a cross-platform port of XNA that runs on iOS, Android and Silverlight
  • Light Blocks: cross-platform falling-block game to demonstrate ExEn
  • Dark: A 2D physics-platformer with fancy lighting effects (PC and Xbox 360)

May
6
reviewed Leave Open Mandelbrot generation using custom HLSL shader in XNA
Mar
2
reviewed Reject suggested edit on Planet gravity?
Dec
16
reviewed Approve suggested edit on XNA Float values don't work as parameter
Jun
18
reviewed Leave Open How to Complete a Two Key Animation with One Key
Jun
18
reviewed Leave Open Is there C++ library for packaging and reading multiple files to/from one file
Jun
18
reviewed Leave Open Collision Resolution: Objects “swap” places
Jun
17
reviewed Reject suggested edit on Continuous increase in heap memory in Android game
Jun
14
reviewed Leave Open What is the status of Monogame now that XNA has been discontinued?
Apr
27
reviewed Approve suggested edit on Real cash gambling app
Apr
24
reviewed Approve suggested edit on Splitting tileset into individual tiles
Apr
23
reviewed Leave Open Are hidden stats a good idea?
Feb
6
reviewed Approve suggested edit on About floating point precision and why do we still use it
Feb
4
reviewed Looks OK 2D XNA Shooting Game
Feb
3
reviewed Satisfactory Implementing a camera / viewport to a 2D game
Feb
3
reviewed Satisfactory Why are some objects not rendering properly?
Feb
3
reviewed Excellent Demystifying “chunked level of detail”
Feb
3
reviewed Satisfactory How do engines avoid “Phase Lock” (multiple objects in same location) in a Physics Engine?
Jan
26
reviewed Looks OK How do I export an animated scene with a rigged character and dds textures to blender from 3DSMAX 7?
Jan
26
reviewed No Action Needed Proper vertex buffer use
Jan
26
reviewed Approve suggested edit on How can I record my vector graphics game without blurring the graphics?