17,983 reputation
53681
bio website andrewrussell.net
location Brisbane, Australia
age
visits member for 4 years
seen 1 hour ago

Hi! I am Andrew Russell. I'm an indie game developer from Australia. I'm a Microsoft MVP for XNA/DirectX.

Visit my blog at AndrewRussell.net or follow me on Twitter @_AndrewRussell.

Spending too much time procrastinating on Stack Exchange? Or wish you could block the Internet for a while, but need to whitelist Stack Exchange? Check out my Kickstarter: Connect for a Reason.


My current game dev project is Stick Ninjas A 2D multiplayer platformer-shooter. I'm doing a weekly DevLog video series about it, which you can watch on YouTube.

My previous projects include:

  • ExEn, a cross-platform port of XNA that runs on iOS, Android and Silverlight
  • Light Blocks: cross-platform falling-block game to demonstrate ExEn
  • Dark: A 2D physics-platformer with fancy lighting effects (PC and Xbox 360)

1d
answered XNA graphics.PreferredBackBufferWidth's new value doesn't immediately change window size
Jul
6
answered Is there a build-in function to count the amount of sprites drawn by SpriteBatch per frame?
Jun
18
answered How can I move bodies in Farseer, using touch input?
Jun
16
answered How can I limit the movement angle of a Farseer joint?
Jun
14
answered How can I create a seesaw with Farseer Physics Engine?
Jun
8
answered Rotation matrix for a 3D vector
May
9
answered How to properly handle top down 2D collision?
May
6
answered Mandelbrot generation using custom HLSL shader in XNA
May
5
answered Obfuscating Monogame assets
Apr
22
answered How to rotate vertices of 2D shape using a transform matrix?
Apr
20
answered How can I use a camera matrix with different resolutions?
Apr
17
answered How to use camera transformation without depending on (1,-1) scale during spriteBatch.draw()
Apr
2
answered How do I convert a .dds texture to .png bitmap in C#?
Mar
30
answered Height and width of a Farseer body?
Mar
30
answered How can I determine the contact point of a collision?
Mar
26
answered Adding 'xna content project' reference to monogame project(visual studio 2013 pro)?
Mar
26
answered C# - Separating Overlapping Rectangles
Mar
19
answered How can I use a Texture2D larger than 2048 x 2048?
Mar
18
answered Looking for XNA patterns
Mar
11
answered C# XNA - How to create a menu with bools and textures?