17,493 reputation
43579
bio website andrewrussell.net
location Brisbane, Australia
age
visits member for 3 years, 9 months
seen 19 hours ago

Hi! I am Andrew Russell. I'm an indie game developer from Australia. I'm a Microsoft MVP for XNA/DirectX.

Visit my blog at AndrewRussell.net or follow me on Twitter @_AndrewRussell.

Spending too much time procrastinating on Stack Exchange? Or wish you could block the Internet for a while, but need to whitelist Stack Exchange? Check out my Kickstarter: Connect for a Reason.


My current game dev project is Stick Ninjas A 2D multiplayer platformer-shooter. I'm doing a weekly DevLog video series about it, which you can watch on YouTube.

My previous projects include:

  • ExEn, a cross-platform port of XNA that runs on iOS, Android and Silverlight
  • Light Blocks: cross-platform falling-block game to demonstrate ExEn
  • Dark: A 2D physics-platformer with fancy lighting effects (PC and Xbox 360)

2d
answered How to use camera transformation without depending on (1,-1) scale during spriteBatch.draw()
Apr
2
answered How do I convert a .dds texture to .png bitmap in C#?
Mar
30
answered Height and width of a Farseer body?
Mar
30
answered How can I determine the contact point of a collision?
Mar
26
answered Adding 'xna content project' reference to monogame project(visual studio 2013 pro)?
Mar
26
answered C# - Separating Overlapping Rectangles
Mar
19
answered How can I use a Texture2D larger than 2048 x 2048?
Mar
18
answered Looking for XNA patterns
Mar
11
answered C# XNA - How to create a menu with bools and textures?
Mar
7
answered How to correctly handle multiple Songs in XNA?
Feb
20
answered XNA Textures dissappear when game window is resized
Feb
19
answered Player Movement Systems
Feb
18
answered Scale adaption based on distance to object
Feb
11
answered How can I port an XNA game to iOS and Android?
Jan
23
answered How can I track both current and maximum values for a given statistic?
Jan
7
answered Update Camera manually after Camera's target updates, bypassing the game loop. Is this a good or bad practice?
Jan
5
answered Attaching a Body to another, without the new body impacting the physics of the first in ANY WAY
Jan
5
answered If SpriteBatch.Draw's SourceRectangle is null does a rectangle still get created?
Jan
5
answered How can I provide a scrollable inventory list?
Jan
2
answered how to make a onMouseEnter events in xna