18,613 reputation
53687
bio website andrewrussell.net
location Brisbane, Australia
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visits member for 4 years, 5 months
seen 2 days ago

Hi! I am Andrew Russell. I'm an indie game developer from Australia. I'm a Microsoft MVP for XNA/DirectX.

Visit my blog at AndrewRussell.net or follow me on Twitter @_AndrewRussell.

Spending too much time procrastinating on Stack Exchange? Or wish you could block the Internet for a while, but need to whitelist Stack Exchange? Check out my Kickstarter: Connect for a Reason.


My current game dev project is Stick Ninjas A 2D multiplayer platformer-shooter. I'm doing a weekly DevLog video series about it, which you can watch on YouTube.

My previous projects include:

  • ExEn, a cross-platform port of XNA that runs on iOS, Android and Silverlight
  • Light Blocks: cross-platform falling-block game to demonstrate ExEn
  • Dark: A 2D physics-platformer with fancy lighting effects (PC and Xbox 360)

Nov
23
answered Loading content into an Winforms/XNA Editor's content project
Nov
17
answered How to find path in graph without crossing the walls?
Oct
24
answered c# Unity - Matrix output incorrect on vector rotation
Oct
19
answered Why does GameComponent have an Initialize() method?
Oct
13
answered Creating a Player object in a physics engine
Oct
9
answered Use of SpriteFonts without installing on host machine
Oct
5
answered Is it bad practice to add GameComponents and DrawableGameComponents outside of the main initialization method?
Sep
29
answered Lidgren peer to peer
Sep
8
answered Persistence of Random
Sep
8
answered Multi-colored text and kerning
Sep
8
answered Depth of overlap between circle and rectangle
Aug
31
answered Performance Difference Between Content.Load and Texture.FromStream xna
Aug
7
answered Cancel a SpriteBatch I've started drawing
Aug
1
answered How do I measure a string that will be drawn with SpriteBatch?
Jul
30
answered XNA graphics.PreferredBackBufferWidth's new value doesn't immediately change window size
Jul
6
answered Is there a build-in function to count the amount of sprites drawn by SpriteBatch per frame?
Jun
18
answered How can I move bodies in Farseer, using touch input?
Jun
16
answered How can I limit the movement angle of a Farseer joint?
Jun
14
answered How can I create a seesaw with Farseer Physics Engine?
Jun
8
answered Rotation matrix for a 3D vector