| bio | website | andrewrussell.net |
|---|---|---|
| location | Brisbane, Australia | |
| age | ||
| visits | member for | 2 years, 11 months |
| seen | 9 hours ago | |
| stats | profile views | 1,285 |
Hi! I am Andrew Russell. I'm an indie game developer from Australia. I'm a Microsoft MVP for XNA/DirectX.
Visit my blog at AndrewRussell.net or follow me on Twitter @_AndrewRussell.
My current project is Stick Ninjas A 2D multiplayer platformer-shooter. I'm doing a weekly DevLog video series about it, which you can watch on YouTube.
My previous projects include:
- ExEn, a cross-platform port of XNA that runs on iOS, Android and Silverlight
- Light Blocks: cross-platform falling-block game to demonstrate ExEn
- Dark: A 2D physics-platformer with fancy lighting effects (PC and Xbox 360)
|
Mar 31 |
comment |
XNA Disable Mip-Mapping for good Turn off mipmap generation for your texture? |
|
Mar 31 |
answered | Is C++ necessary to learn if I ever want to get a job in the game industry? |
|
Mar 26 |
comment |
How do I prevent XNA from pausing Updates while the window is being resized/moved? Fair question. It's explicitly encouraged. The question UI even has an "Answer your own question" box. Originally I was going to make it an answer to this question, but that would just be an edit of an old answer, and my solution doesn't solve part of that question. This way it gets better visibility (being new and being XNA on GDSE instead of SO). And the info is a better fit for here, rather than my blog. |
|
Mar 23 |
accepted | How do I prevent XNA from pausing Updates while the window is being resized/moved? |
|
Mar 20 |
awarded | Self-Learner |
|
Mar 20 |
comment |
How do I stop stretching during window re-size in XNA? This question/answer pair might be helpful. It tells you how to continue rendering (although it doesn't fix stretching). |
|
Mar 20 |
asked | How do I prevent XNA from pausing Updates while the window is being resized/moved? |
|
Mar 20 |
answered | How do I prevent XNA from pausing Updates while the window is being resized/moved? |
|
Mar 17 |
answered | Draw 60,000 cubic with DrawUserPrimitives on xna with only 20 fps-buffer problem? |
|
Mar 17 |
comment |
Should the networking of my game be a component or a service? My recommendation is to attempt to write your code using neither of these. IServiceProvider is for something that you don't need. And GameComponent just obfuscates your code flow and makes it harder to craft a nice actor interface (which, in your case will probably need custom Serialize and Deserialize methods for network replication). |
|
Mar 11 |
comment |
Packaging XNA game studio with project Most unusual. Perhaps a bad XNA Game Studio install? |
|
Mar 11 |
answered | XNA 4 Content Pipeline dependency |
|
Mar 11 |
answered | Packaging XNA game studio with project |
|
Mar 8 |
comment |
synchronizing view state between nodes in a rendering cluster Not sure what to add, at this stage. Perhaps you can make a prototype app that displays a predefined animated scene based on real time (just a simple clock would work), without having to do the complicated network state stuff, to see if NTP will work for you. |
|
Mar 6 |
comment |
Change opacity of a texture in XNA 4.0 Just adding EnableDefaultLighting() should get some lighting working, so you can test with it. It seems to work correctly with Alpha. Perhaps there's a problem with your model's normals? |
|
Mar 6 |
awarded | Announcer |
|
Mar 6 |
answered | Change opacity of a texture in XNA 4.0 |
|
Mar 6 |
comment |
Custom XNA installer Personally I'd just ask this question the first time the game is run, just because it's easier. Heck, I'd be tempted to make this default to "on" (almost everyone does) if all you're collecting is anonymous analytics, have some kind of privacy policy, and have an option to disable it. Minecraft is a pretty reasonable example of this. |
|
Mar 5 |
revised |
SpriteBatch.Draw with scale or rotation trigger a new batch? Minor correction. |
|
Mar 5 |
answered | Grouped enemy movement out of sync after changing directions |