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Sep
8
answered Depth of overlap between circle and rectangle
Aug
31
answered Performance Difference Between Content.Load and Texture.FromStream xna
Aug
7
answered Cancel a SpriteBatch I've started drawing
Aug
1
awarded  Announcer
Aug
1
answered How do I measure a string that will be drawn with SpriteBatch?
Jul
30
answered XNA graphics.PreferredBackBufferWidth's new value doesn't immediately change window size
Jul
15
awarded  Yearling
Jul
6
answered Is there a build-in function to count the amount of sprites drawn by SpriteBatch per frame?
Jul
2
awarded  Curious
Jun
28
revised How can I create a body with a hole in the middle?
edited title
Jun
23
revised Loading a stream/asset on Android MonoGame without ContentManager
edited title
Jun
23
comment Loading a stream/asset on Android MonoGame without ContentManager
@craftworkgames Yep - that makes sense.
Jun
21
comment Is it possible to change the position of a Farseer joint tie point?
Look at the arguments for CreateRevoluteJoint. Like... really look. Step into the Farseer source code and see what they do.
Jun
19
comment How can I move bodies in Farseer, using touch input?
@Homer_Simpson Well, debug it!
Jun
19
revised How can I move bodies in Farseer, using touch input?
added 35 characters in body
Jun
19
comment How can I move bodies in Farseer, using touch input?
That means that World.TestPoint is returning null - because the user is not actually touching a fixture in the world. So simply don't create a joint in that case. (I've updated my code to reflect this.)
Jun
18
answered How can I move bodies in Farseer, using touch input?
Jun
18
revised How can I move bodies in Farseer, using touch input?
edited title
Jun
18
comment How can I move bodies in Farseer, using touch input?
Not enough info. Also: You can probably make the sails from a single body with multiple fixtures, then use a single revolute joint.
Jun
16
comment Loading a stream/asset on Android MonoGame without ContentManager
@Den The Assets API (here) is part of Xamarin.Android, not MonoGame. "Assets", in this case, is not the same kind of thing as "Content" in XNA or "Assets" in Unity.