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Sep
22
comment Processing periodical operations on the database
Here's a really old question that asks almost the same thing.
Sep
17
revised Can you offset the horizontal flip in SpriteEffects XNA?
Improved code
Sep
17
comment Can you offset the horizontal flip in SpriteEffects XNA?
Also it's best to use the parameters to Draw, rather than setting a matrix on Begin, for this particular case.
Sep
17
comment Can you offset the horizontal flip in SpriteEffects XNA?
If you use a negative scale, you also need to render backfaces (use RasterizerState.CullNone), otherwise you'll see nothing.
Sep
17
revised Can you offset the horizontal flip in SpriteEffects XNA?
edited title
Sep
8
answered Persistence of Random
Sep
8
answered Multi-colored text and kerning
Sep
8
answered Depth of overlap between circle and rectangle
Aug
31
answered Performance Difference Between Content.Load and Texture.FromStream xna
Aug
7
answered Cancel a SpriteBatch I've started drawing
Aug
1
awarded  Announcer
Aug
1
answered How do I measure a string that will be drawn with SpriteBatch?
Jul
30
answered XNA graphics.PreferredBackBufferWidth's new value doesn't immediately change window size
Jul
15
awarded  Yearling
Jul
6
answered Is there a build-in function to count the amount of sprites drawn by SpriteBatch per frame?
Jul
2
awarded  Curious
Jun
28
revised How can I create a body with a hole in the middle?
edited title
Jun
23
revised Loading a stream/asset on Android MonoGame without ContentManager
edited title
Jun
23
comment Loading a stream/asset on Android MonoGame without ContentManager
@craftworkgames Yep - that makes sense.
Jun
21
comment Is it possible to change the position of a Farseer joint tie point?
Look at the arguments for CreateRevoluteJoint. Like... really look. Step into the Farseer source code and see what they do.