18,884 reputation
53788
bio website andrewrussell.net
location Brisbane, Australia
age
visits member for 4 years, 10 months
seen May 18 at 11:31

Hi! I am Andrew Russell. I'm an indie game developer from Australia. I'm a Microsoft MVP for XNA/DirectX.

Visit my blog at AndrewRussell.net or follow me on Twitter @_AndrewRussell.


I am currently lead engine developer for River City Ransom: Underground.

My other game dev project - currently on hold - is Stick Ninjas, a 2D multiplayer platformer-shooter. There is a weekly DevLog video series about it, which you can watch on YouTube.

My previous projects include:

  • ExEn, a cross-platform port of XNA that runs on iOS, Android and Silverlight
  • Light Blocks: cross-platform falling-block game to demonstrate ExEn
  • Dark: A 2D physics-platformer with fancy lighting effects (PC and Xbox 360)

Sep
17
revised Can you offset the horizontal flip in SpriteEffects XNA?
edited title
Sep
8
answered Persistence of Random
Sep
8
answered Multi-colored text and kerning
Sep
8
answered Depth of overlap between circle and rectangle
Aug
31
answered Performance Difference Between Content.Load and Texture.FromStream xna
Aug
7
answered Cancel a SpriteBatch I've started drawing
Aug
1
awarded  Announcer
Aug
1
answered How do I measure a string that will be drawn with SpriteBatch?
Jul
30
answered XNA graphics.PreferredBackBufferWidth's new value doesn't immediately change window size
Jul
15
awarded  Yearling
Jul
6
answered Is there a build-in function to count the amount of sprites drawn by SpriteBatch per frame?
Jul
2
awarded  Curious
Jun
28
revised How can I create a body with a hole in the middle?
edited title
Jun
23
revised Loading a stream/asset on Android MonoGame without ContentManager
edited title
Jun
23
comment Loading a stream/asset on Android MonoGame without ContentManager
@craftworkgames Yep - that makes sense.
Jun
21
comment Is it possible to change the position of a Farseer joint tie point?
Look at the arguments for CreateRevoluteJoint. Like... really look. Step into the Farseer source code and see what they do.
Jun
19
comment How can I move bodies in Farseer, using touch input?
@Homer_Simpson Well, debug it!
Jun
19
revised How can I move bodies in Farseer, using touch input?
added 35 characters in body
Jun
19
comment How can I move bodies in Farseer, using touch input?
That means that World.TestPoint is returning null - because the user is not actually touching a fixture in the world. So simply don't create a joint in that case. (I've updated my code to reflect this.)
Jun
18
answered How can I move bodies in Farseer, using touch input?