18,727 reputation
53687
bio website andrewrussell.net
location Brisbane, Australia
age
visits member for 4 years, 6 months
seen 2 hours ago

Hi! I am Andrew Russell. I'm an indie game developer from Australia. I'm a Microsoft MVP for XNA/DirectX.

Visit my blog at AndrewRussell.net or follow me on Twitter @_AndrewRussell.


I am currently lead engine developer for River City Ransom: Underground.

My other game dev project - currently on hold - is Stick Ninjas, a 2D multiplayer platformer-shooter. There is a weekly DevLog video series about it, which you can watch on YouTube.

My previous projects include:

  • ExEn, a cross-platform port of XNA that runs on iOS, Android and Silverlight
  • Light Blocks: cross-platform falling-block game to demonstrate ExEn
  • Dark: A 2D physics-platformer with fancy lighting effects (PC and Xbox 360)

Oct
13
comment Emit light from items
Maybe a post a mock-up screenshot that shows what kind of effect you want to achieve?
Oct
13
answered Creating a Player object in a physics engine
Oct
9
answered Use of SpriteFonts without installing on host machine
Oct
6
comment Is it bad practice to add GameComponents and DrawableGameComponents outside of the main initialization method?
There is - what I would describe as - a bug in XNA, where the initialization mode switch-over does not happen until after Initialize returns. See my edit.
Oct
6
revised Is it bad practice to add GameComponents and DrawableGameComponents outside of the main initialization method?
added 293 characters in body
Oct
5
answered Is it bad practice to add GameComponents and DrawableGameComponents outside of the main initialization method?
Sep
30
awarded  Explainer
Sep
29
answered Lidgren peer to peer
Sep
24
awarded  Autobiographer
Sep
22
comment Processing periodical operations on the database
Here's a really old question that asks almost the same thing.
Sep
17
revised Can you offset the horizontal flip in SpriteEffects XNA?
Improved code
Sep
17
comment Can you offset the horizontal flip in SpriteEffects XNA?
Also it's best to use the parameters to Draw, rather than setting a matrix on Begin, for this particular case.
Sep
17
comment Can you offset the horizontal flip in SpriteEffects XNA?
If you use a negative scale, you also need to render backfaces (use RasterizerState.CullNone), otherwise you'll see nothing.
Sep
17
revised Can you offset the horizontal flip in SpriteEffects XNA?
edited title
Sep
8
answered Persistence of Random
Sep
8
answered Multi-colored text and kerning
Sep
8
answered Depth of overlap between circle and rectangle
Aug
31
answered Performance Difference Between Content.Load and Texture.FromStream xna
Aug
7
answered Cancel a SpriteBatch I've started drawing
Aug
1
awarded  Announcer