18,083 reputation
53682
bio website andrewrussell.net
location Brisbane, Australia
age
visits member for 4 years, 1 month
seen 4 hours ago

Hi! I am Andrew Russell. I'm an indie game developer from Australia. I'm a Microsoft MVP for XNA/DirectX.

Visit my blog at AndrewRussell.net or follow me on Twitter @_AndrewRussell.

Spending too much time procrastinating on Stack Exchange? Or wish you could block the Internet for a while, but need to whitelist Stack Exchange? Check out my Kickstarter: Connect for a Reason.


My current game dev project is Stick Ninjas A 2D multiplayer platformer-shooter. I'm doing a weekly DevLog video series about it, which you can watch on YouTube.

My previous projects include:

  • ExEn, a cross-platform port of XNA that runs on iOS, Android and Silverlight
  • Light Blocks: cross-platform falling-block game to demonstrate ExEn
  • Dark: A 2D physics-platformer with fancy lighting effects (PC and Xbox 360)

Aug
7
answered Cancel a SpriteBatch I've started drawing
Aug
1
awarded  Announcer
Aug
1
answered How do I measure a string that will be drawn with SpriteBatch?
Jul
30
answered XNA graphics.PreferredBackBufferWidth's new value doesn't immediately change window size
Jul
15
awarded  Yearling
Jul
6
answered Is there a build-in function to count the amount of sprites drawn by SpriteBatch per frame?
Jul
2
awarded  Curious
Jun
28
revised Farseer: How can I create a body with a hole in the middle
edited title
Jun
23
revised Loading a stream/asset on Android MonoGame without ContentManager
edited title
Jun
23
comment Loading a stream/asset on Android MonoGame without ContentManager
@craftworkgames Yep - that makes sense.
Jun
21
comment Is it possible to change the position of a Farseer joint tie point?
Look at the arguments for CreateRevoluteJoint. Like... really look. Step into the Farseer source code and see what they do.
Jun
19
comment How can I move bodies in Farseer, using touch input?
@Homer_Simpson Well, debug it!
Jun
19
revised How can I move bodies in Farseer, using touch input?
added 35 characters in body
Jun
19
comment How can I move bodies in Farseer, using touch input?
That means that World.TestPoint is returning null - because the user is not actually touching a fixture in the world. So simply don't create a joint in that case. (I've updated my code to reflect this.)
Jun
18
answered How can I move bodies in Farseer, using touch input?
Jun
18
revised How can I move bodies in Farseer, using touch input?
edited title
Jun
18
comment How can I move bodies in Farseer, using touch input?
Not enough info. Also: You can probably make the sails from a single body with multiple fixtures, then use a single revolute joint.
Jun
16
comment Loading a stream/asset on Android MonoGame without ContentManager
@Den The Assets API (here) is part of Xamarin.Android, not MonoGame. "Assets", in this case, is not the same kind of thing as "Content" in XNA or "Assets" in Unity.
Jun
16
answered How can I limit the movement angle of a Farseer joint?
Jun
16
comment Loading a stream/asset on Android MonoGame without ContentManager
This should probably be on Stack Overflow (or in Xamarin's forums). There's nothing especially game-specific going on here.