91 reputation
6
bio website linkedin.com/in/jaimesoto
location Orlando, FL
age 33
visits member for 3 years, 11 months
seen Jan 9 at 0:21

I develop terrain and structural modeling software tools for simulation and gaming.


Jun
19
awarded  Nice Question
Dec
5
comment Examples of TIN-based terrain formats in FPS games
Yes. However, I don't understand what this forum thread relates to TIN terrain support in Panda3D. Are they considering TIN representation for the terrain in Panda3D (back in 2007) or did they rule it out?
Dec
5
comment Examples of TIN-based terrain formats in FPS games
We develop tools to generate terrain and models from GIS sources to multiple 3D formats. Most of these formats are for military simulations but we would like to target a few popular commercial games. We have been partially successful with Unreal engine games, however the user needs to load the ASE files in UnrealEd. Our main concern is correlation: most of our output formats represent the terrain as a TIN so we want to avoid having to convert the elevation to a grid. We also want to avoid manual edits as much as possible to maintain correlation with the other output formats.
Dec
3
comment Examples of TIN-based terrain formats in FPS games
I want to demonstrate terrain and underground modeling capabilities on a commercial gaming platform. Developing a custom game is beyond the scope of my expertise and task. I want to find an existing (and hopefully popular) gaming platform. Your approach is basically what we are doing with ASE: the terrain is broken into tiles and each tile is represented as a 3D model. Do you have examples of other commercial games where this approach would be feasible? I want to automate the process as much as possible, so formats that require little or no manual manipulation are preferable.
Dec
1
revised Examples of TIN-based terrain formats in FPS games
edited body
Nov
12
comment Bohemia Interactive's bio2s format
A few more examples from the Armed Assault Info forum.
Nov
12
awarded  Editor
Nov
12
revised Bohemia Interactive's bio2s format
Clarified purpose of bio2s format and provide links to examples.
Nov
12
comment Bohemia Interactive's bio2s format
@Ari Patrick: Thanks for your help! Those wiki entries seem to describe the SQF format which is used for runtime behaviors. I found another SQF reference in that same wiki. However, I am interested on the bio2s scripts used in their terrain and model generation tools. I found examples in this tutorial and this forum thread where they call these files Oxygen or O2 scripts.
Nov
11
awarded  Promoter
Nov
10
comment Killer Game Programming [Java 3D] outdated?
@Raoul: thank you for introducing me to a new acronym.
Nov
2
comment Bohemia Interactive's bio2s format
I have found several code examples online, but still cannot find a specification document or a general explanation of the features of the language.
Nov
2
asked Examples of TIN-based terrain formats in FPS games
Nov
2
awarded  Student
Nov
2
asked Bohemia Interactive's bio2s format
Oct
29
awarded  Autobiographer
Oct
29
awarded  Supporter
Oct
29
answered When to return a reference and when to return a copy?