| bio | website | linkedin.com/in/jaimesoto |
|---|---|---|
| location | Orlando, FL | |
| age | 31 | |
| visits | member for | 2 years, 7 months |
| seen | Feb 22 at 16:03 | |
| stats | profile views | 64 |
I develop terrain and structural modeling software tools for simulation and gaming.
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Dec 5 |
comment |
Examples of TIN-based terrain formats in FPS games Yes. However, I don't understand what this forum thread relates to TIN terrain support in Panda3D. Are they considering TIN representation for the terrain in Panda3D (back in 2007) or did they rule it out? |
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Dec 5 |
comment |
Examples of TIN-based terrain formats in FPS games We develop tools to generate terrain and models from GIS sources to multiple 3D formats. Most of these formats are for military simulations but we would like to target a few popular commercial games. We have been partially successful with Unreal engine games, however the user needs to load the ASE files in UnrealEd. Our main concern is correlation: most of our output formats represent the terrain as a TIN so we want to avoid having to convert the elevation to a grid. We also want to avoid manual edits as much as possible to maintain correlation with the other output formats. |
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Dec 3 |
comment |
Examples of TIN-based terrain formats in FPS games I want to demonstrate terrain and underground modeling capabilities on a commercial gaming platform. Developing a custom game is beyond the scope of my expertise and task. I want to find an existing (and hopefully popular) gaming platform. Your approach is basically what we are doing with ASE: the terrain is broken into tiles and each tile is represented as a 3D model. Do you have examples of other commercial games where this approach would be feasible? I want to automate the process as much as possible, so formats that require little or no manual manipulation are preferable. |
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Dec 1 |
revised |
Examples of TIN-based terrain formats in FPS games edited body |
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Nov 12 |
comment |
Bohemia Interactive's bio2s format A few more examples from the Armed Assault Info forum. |
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Nov 12 |
awarded | Editor |
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Nov 12 |
revised |
Bohemia Interactive's bio2s format Clarified purpose of bio2s format and provide links to examples. |
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Nov 12 |
comment |
Bohemia Interactive's bio2s format @Ari Patrick: Thanks for your help! Those wiki entries seem to describe the SQF format which is used for runtime behaviors. I found another SQF reference in that same wiki. However, I am interested on the bio2s scripts used in their terrain and model generation tools. I found examples in this tutorial and this forum thread where they call these files Oxygen or O2 scripts. |
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Nov 11 |
awarded | Promoter |
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Nov 10 |
comment |
Killer Game Programming [Java 3D] outdated? @Raoul: thank you for introducing me to a new acronym. |
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Nov 2 |
comment |
Bohemia Interactive's bio2s format I have found several code examples online, but still cannot find a specification document or a general explanation of the features of the language. |
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Nov 2 |
asked | Examples of TIN-based terrain formats in FPS games |
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Nov 2 |
awarded | Student |
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Nov 2 |
asked | Bohemia Interactive's bio2s format |
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Oct 29 |
awarded | Autobiographer |
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Oct 29 |
awarded | Supporter |
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Oct 29 |
answered | When to return a reference and when to return a copy? |