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seen Apr 11 '12 at 9:34

Jeremy Rudd

Passionate about computer software design and development.
Love working with multimedia and rich-media technologies.
Windows user though I also own a Mac.


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accepted Authentication for a multiplayer game via sockets
Mar
15
comment Authentication for a multiplayer game via sockets
I'll do a bit of research and see if I can refer to the TLS source code in both client and server sides, and base my protocol around what it does. Would this be strong enough? Essentially its just packet encryption with some cipher/mode, correct?