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Dec
14
revised Coming up with manageable game ideas as a hobbyist game developer
added 625 characters in body
Nov
22
revised How to model multiple “uses” (e.g. weapon) for usable-inventory/object/items (e.g. katana) within a relational database
added 381 characters in body
Nov
22
revised How to model multiple “uses” (e.g. weapon) for usable-inventory/object/items (e.g. katana) within a relational database
deleted 1 characters in body
Nov
22
revised How to model multiple “uses” (e.g. weapon) for usable-inventory/object/items (e.g. katana) within a relational database
added 153 characters in body; added 88 characters in body
Nov
21
revised How to model multiple “uses” (e.g. weapon) for usable-inventory/object/items (e.g. katana) within a relational database
edited title
Nov
21
revised How to model multiple “uses” (e.g. weapon) for usable-inventory/object/items (e.g. katana) within a relational database
added 186 characters in body; added 24 characters in body
Nov
18
revised How to handle Multiple-accounts creation and cheating?
added 205 characters in body
Nov
7
revised How to model multiple “uses” (e.g. weapon) for usable-inventory/object/items (e.g. katana) within a relational database
added 38 characters in body
Sep
21
revised Mastermind type versus system
added 157 characters in body
Sep
21
revised Mastermind type versus system
added 99 characters in body