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Aug
18
revised What techniques are useful for modelling Character Actions via OOP?
added 31 characters in body
Apr
1
revised PHP battle script
deleted 4 characters in body
Mar
26
revised Good technological solutions to build an ascii map and moving characters in a browser (like dwarf fortress)?
edited title
Dec
13
revised How can I make video games if I don't like programming?
added 792 characters in body
Jun
16
revised Success checks for client-side javascript mini-game embedded within a server-side browser game
added 7 characters in body
Jun
16
revised Success checks for client-side javascript mini-game embedded within a server-side browser game
added 68 characters in body
May
31
revised What behaviors should go into making a “non-perfect” AI combatant?
added 196 characters in body; added 4 characters in body
May
29
revised What behaviors should go into making a “non-perfect” AI combatant?
typo fix
Apr
18
revised Where can I find free sprites and images?
added 27 characters in body
Mar
8
revised Team brainstorming
Correction of some grammar problems for clarity.
Feb
1
revised finite state machine used in mario like platform game
edited tags
Feb
1
revised Does C# have a future in games development?
edited tags
Feb
1
revised How to choose how to store data?
added 100 characters in body
Jan
13
revised Examples of interesting implementations of character stats?
added 4 characters in body
Jan
10
revised Examples of interesting implementations of character stats?
added 53 characters in body; added 27 characters in body
Dec
21
revised Anyone have a source for pictures/screenshots/demos of Mud OLC systems?
edited tags
Dec
14
revised Techniques for mapping “nodes” and paths between nodes in a world space that extends in three dimensions
added 77 characters in body; edited title
Dec
14
revised Coming up with manageable game ideas as a hobbyist game developer
added 60 characters in body
Dec
14
revised Coming up with manageable game ideas as a hobbyist game developer
added 625 characters in body
Nov
22
revised How to model multiple “uses” (e.g. weapon) for usable-inventory/object/items (e.g. katana) within a relational database
added 381 characters in body