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Sep
21
revised Mastermind type versus system
added 99 characters in body
Sep
21
asked Mastermind type versus system
Aug
31
awarded  Teacher
Aug
26
comment Game development Blogs
This stuff gets better and better the more I see of it.
Aug
26
comment Game development Blogs
Who could avoid reading something with a phrase like "Sometimes she goes off onto a bondage-themed pixel-art tangent, though"?
Aug
26
comment Game development Blogs
Just read some here: blog.wolfire.com/2010/08/… and it's already got the juices flowing, a good resource.
Aug
26
awarded  Scholar
Aug
26
accepted Anyone have a source for pictures/screenshots/demos of Mud OLC systems?
Aug
26
comment Anyone have a source for pictures/screenshots/demos of Mud OLC systems?
I think I can work with Merc.h. It's a bit dirtier than just viewing some OLC screen that shows everything at once directly, but I should be able to decipher it.
Aug
26
comment Anyone have a source for pictures/screenshots/demos of Mud OLC systems?
Err, and yeah, going through the source (wasn't really sure where to look), if it's readable enough to piece back together into the ideas of what you got on an OLC screen, might work as well, I'll try that out as well, thanks.
Aug
26
comment Anyone have a source for pictures/screenshots/demos of Mud OLC systems?
Well, the ideal would be to be able to get access to OLC so that I can play with it and get ideas directly from the actual thing itself. I had a mud's OLC that I played on in the past, but I don't have any kind of access to it any more (it went down recently), so I lost that opportunity to see how those things were done right. As I said, I didn't have any luck with an easy compile to create a running mud, so I came to gamedev to settle for screenshots or something else, 'cause I think I can still pull ideas from those.
Aug
24
comment How do you prevent inflation in a virtual economy?
While having a fixed maximum amount of currency in play at any time does indeed create an economy, I don't see why that amount would have to stay at any exact integer number. For example, instead of having 23423423 coins available at any point in time, you could have 500 coins available per active account, and create more if the currently available number of coins fell below that maximum. In that way, while resources would remain limited, they could still expand dynamically to suit play.
Aug
24
comment Creating meaningful and engaging quests
I think that even just two options (where you start a quest and you either succeed or fail, with different outcomes) is both more interesting and yet still manageable.
Aug
19
asked Anyone have a source for pictures/screenshots/demos of Mud OLC systems?
Aug
19
answered How to know when your game concept is simply not fun and to stop
Aug
19
answered What math should all game programmers know?
Aug
19
awarded  Critic
Aug
19
comment What Version-control systems work best with games?
If you're putting large binary files into your version control system, you're doing it wrong (tm) anyway. That's more a job for a backup system.
Jul
21
answered Creating meaningful and engaging quests
Jul
21
awarded  Supporter