| bio | website | bitlucid.com |
|---|---|---|
| location | New York, NY | |
| age | 32 | |
| visits | member for | 2 years, 10 months |
| seen | Apr 6 at 19:57 | |
| stats | profile views | 49 |
I'm hirable at bitlucid.com, train ninjas at ninjawars.net, do crazy art when I can at dnaexmosn.deviantart.com, and code stuff at github.com/tchalvak
Code in:
- html/css (come on, tell me webdesign isn't coding, dare ya)
- javascript
- php
Want to code in: - Clojure
Want to code on: - node.js
Formerly Tchalvak
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Oct 9 |
comment |
How were cartridge-based games programmed? Ah, the mario bushes/trees incest with a logical explanation! Excellent. |
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Sep 23 |
awarded | Commentator |
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Sep 23 |
accepted | Mastermind type versus system |
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Sep 23 |
comment |
Mastermind type versus system That refresher is kinda what I was looking for thanks. I guess I wasn't sure how fast the combinations were added. |
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Sep 22 |
awarded | Student |
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Sep 21 |
revised |
Mastermind type versus system added 157 characters in body |
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Sep 21 |
awarded | Editor |
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Sep 21 |
revised |
Mastermind type versus system added 99 characters in body |
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Sep 21 |
asked | Mastermind type versus system |
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Aug 31 |
awarded | Teacher |
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Aug 26 |
comment |
Game development Blogs This stuff gets better and better the more I see of it. |
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Aug 26 |
comment |
Game development Blogs Who could avoid reading something with a phrase like "Sometimes she goes off onto a bondage-themed pixel-art tangent, though"? |
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Aug 26 |
comment |
Game development Blogs Just read some here: blog.wolfire.com/2010/08/… and it's already got the juices flowing, a good resource. |
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Aug 26 |
awarded | Scholar |
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Aug 26 |
accepted | Anyone have a source for pictures/screenshots/demos of Mud OLC systems? |
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Aug 26 |
comment |
Anyone have a source for pictures/screenshots/demos of Mud OLC systems? I think I can work with Merc.h. It's a bit dirtier than just viewing some OLC screen that shows everything at once directly, but I should be able to decipher it. |
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Aug 26 |
comment |
Anyone have a source for pictures/screenshots/demos of Mud OLC systems? Err, and yeah, going through the source (wasn't really sure where to look), if it's readable enough to piece back together into the ideas of what you got on an OLC screen, might work as well, I'll try that out as well, thanks. |
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Aug 26 |
comment |
Anyone have a source for pictures/screenshots/demos of Mud OLC systems? Well, the ideal would be to be able to get access to OLC so that I can play with it and get ideas directly from the actual thing itself. I had a mud's OLC that I played on in the past, but I don't have any kind of access to it any more (it went down recently), so I lost that opportunity to see how those things were done right. As I said, I didn't have any luck with an easy compile to create a running mud, so I came to gamedev to settle for screenshots or something else, 'cause I think I can still pull ideas from those. |
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Aug 24 |
comment |
How do you prevent inflation in a virtual economy? While having a fixed maximum amount of currency in play at any time does indeed create an economy, I don't see why that amount would have to stay at any exact integer number. For example, instead of having 23423423 coins available at any point in time, you could have 500 coins available per active account, and create more if the currently available number of coins fell below that maximum. In that way, while resources would remain limited, they could still expand dynamically to suit play. |
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Aug 24 |
comment |
Creating meaningful and engaging quests I think that even just two options (where you start a quest and you either succeed or fail, with different outcomes) is both more interesting and yet still manageable. |