671 reputation
621
bio website ninjawars.net
location New York, NY
age 34
visits member for 4 years, 9 months
seen Apr 13 at 20:36

I make a ninja game at ninjawars.net, am hirable at bitlucid.com, do crazy art when I can at dnaexmosn.deviantart.com, and code open source stuff on github at github.com/tchalvak

Code in:

  • php
  • javascript
  • html/css

Want to code in: - Clojure

Want to code on: - node.js

aka Tchalvak


Nov
8
comment How to model multiple “uses” (e.g. weapon) for usable-inventory/object/items (e.g. katana) within a relational database
I don't really see a lot of flexibility coming out of that system. For example, if I wanted a glass vial, able to be used as a weapon, and to be 'sharp'... ...I would be out of luck. Plus, for every new type of item, I would have to actually create database structure for it. Even if there were only going to be one or two of the type.
Nov
7
revised How to model multiple “uses” (e.g. weapon) for usable-inventory/object/items (e.g. katana) within a relational database
added 38 characters in body
Nov
7
asked How to model multiple “uses” (e.g. weapon) for usable-inventory/object/items (e.g. katana) within a relational database
Oct
28
comment what is the best way to eliminate grinding in games?
It's not really clear what you mean by having players drive everything. The quest taker, or the quest giver? They get to choose their own quest goals?
Oct
28
comment How do/should MMOs handle disconnection during PvP?
Pretty harsh for accidental disconnection, though, could use a solution in that area.
Oct
28
comment How do/should MMOs handle disconnection during PvP?
That's a unique analysis, I like it.
Oct
22
comment Balance in online PvP games
I think that your item number 4 leads to: Remove all rewards for a high level attacking a low level.
Oct
22
answered Balance in online PvP games
Oct
22
comment Balance in online PvP games
I actually wonder whether the "crushing" is frustrating per se, or whether it's actually good. 25 days where you can't be attacked by the active, and thus higher level, players seems like a horrible dead zone to create. Sure, ideally you shouldn't be able to be spam killed, but being killed by another player is much better than having no interaction at all with other players. Just something to keep in mind.
Oct
9
comment How were cartridge-based games programmed?
Ah, the mario bushes/trees incest with a logical explanation! Excellent.
Sep
23
awarded  Commentator
Sep
23
accepted Mastermind type versus system
Sep
23
comment Mastermind type versus system
That refresher is kinda what I was looking for thanks. I guess I wasn't sure how fast the combinations were added.
Sep
22
awarded  Student
Sep
21
revised Mastermind type versus system
added 157 characters in body
Sep
21
awarded  Editor
Sep
21
revised Mastermind type versus system
added 99 characters in body
Sep
21
asked Mastermind type versus system
Aug
31
awarded  Teacher
Aug
26
comment Game development Blogs
This stuff gets better and better the more I see of it.