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Jan
13
revised Examples of interesting implementations of character stats?
added 4 characters in body
Jan
13
comment Examples of interesting implementations of character stats?
Eh, the only point I really think is concrete enough in that video to be applicable is the consideration of the mario mushroom, i.e. that there can be simple ways to add to the conflict.
Jan
10
revised Examples of interesting implementations of character stats?
added 53 characters in body; added 27 characters in body
Jan
10
asked Examples of interesting implementations of character stats?
Jan
7
comment How do you prevent inflation in a virtual economy?
Don't feed the troll.
Jan
7
comment How do you prevent inflation in a virtual economy?
Valid, but not especially compatible with actual players. Or even especially representative of any useful level of wear on money in reality. I'm sure that you can get a good 7000 or so transactions from each bill or each coin, not really useful as a money sink, and anything more frequent than that rings false.
Dec
28
comment Where is a good place to learn how to develop games?
This isn't really the kind of site for general knowledge and broad learning. It's for getting your specifics down.
Dec
24
comment MUD source code
Great, I'll check out what it has when I have the time.
Dec
21
asked MUD source code
Dec
21
revised Anyone have a source for pictures/screenshots/demos of Mud OLC systems?
edited tags
Dec
21
comment Ragdoll on alive creatures: has somebody already implemented it?
+1 for the ridiculousness that is QWOP.
Dec
21
comment Techniques for mapping “nodes” and paths between nodes in a world space that extends in three dimensions
I do like the simplicity that this would provide. Perhaps this simple variation on the coordinate system with a wildcard linkage available, e.g. linking from 0, 0, 0 to 23, 23, 23, wouldn't be direct, so it would use the wildcard exit.
Dec
21
comment Level Design Tips
+1 for keeping min and max parameters in mind.
Dec
14
revised Techniques for mapping “nodes” and paths between nodes in a world space that extends in three dimensions
added 77 characters in body; edited title
Dec
14
asked Techniques for mapping “nodes” and paths between nodes in a world space that extends in three dimensions
Dec
14
revised Coming up with manageable game ideas as a hobbyist game developer
added 60 characters in body
Dec
14
revised Coming up with manageable game ideas as a hobbyist game developer
added 625 characters in body
Dec
14
answered Coming up with manageable game ideas as a hobbyist game developer
Dec
11
awarded  Quorum
Nov
26
comment Where is quality paid game music?
Excellent selection of stuff.