671 reputation
621
bio website ninjawars.net
location New York, NY
age 34
visits member for 4 years, 3 months
seen Jul 28 at 21:55

I make a ninja game at ninjawars.net, am hirable at bitlucid.com, do crazy art when I can at dnaexmosn.deviantart.com, and code open source stuff on github at github.com/tchalvak

Code in:

  • php
  • javascript
  • html/css

Want to code in: - Clojure

Want to code on: - node.js

aka Tchalvak


Dec
28
comment Where is a good place to learn how to develop games?
This isn't really the kind of site for general knowledge and broad learning. It's for getting your specifics down.
Dec
24
comment MUD source code
Great, I'll check out what it has when I have the time.
Dec
21
asked MUD source code
Dec
21
revised Anyone have a source for pictures/screenshots/demos of Mud OLC systems?
edited tags
Dec
21
comment Ragdoll on alive creatures: has somebody already implemented it?
+1 for the ridiculousness that is QWOP.
Dec
21
comment Techniques for mapping “nodes” and paths between nodes in a world space that extends in three dimensions
I do like the simplicity that this would provide. Perhaps this simple variation on the coordinate system with a wildcard linkage available, e.g. linking from 0, 0, 0 to 23, 23, 23, wouldn't be direct, so it would use the wildcard exit.
Dec
21
comment Level Design Tips
+1 for keeping min and max parameters in mind.
Dec
14
revised Techniques for mapping “nodes” and paths between nodes in a world space that extends in three dimensions
added 77 characters in body; edited title
Dec
14
asked Techniques for mapping “nodes” and paths between nodes in a world space that extends in three dimensions
Dec
14
revised Coming up with manageable game ideas as a hobbyist game developer
added 60 characters in body
Dec
14
revised Coming up with manageable game ideas as a hobbyist game developer
added 625 characters in body
Dec
14
answered Coming up with manageable game ideas as a hobbyist game developer
Dec
11
awarded  Quorum
Nov
26
comment Where is quality paid game music?
Excellent selection of stuff.
Nov
26
comment Where can I find free music for my game?
Note that the "8bit-collective" is non-commercial licensed. May be the case with more as well. Great list, though.
Nov
23
comment How to model multiple “uses” (e.g. weapon) for usable-inventory/object/items (e.g. katana) within a relational database
+1 But these approaches seem kind inflexible. I apologize if I sound inconsistent, but I want to be able to create the database structures for items essentially once... ...and then code more features for items, make more inserts into the database for items, but not have to change the database again in the future (with infrequent exceptions, of course).
Nov
22
comment How to model multiple “uses” (e.g. weapon) for usable-inventory/object/items (e.g. katana) within a relational database
Thanks, that's a good point, adding new traits isn't going to be trivial. You've added to my analysis paralysis. :p
Nov
22
revised How to model multiple “uses” (e.g. weapon) for usable-inventory/object/items (e.g. katana) within a relational database
added 381 characters in body
Nov
22
comment How to model multiple “uses” (e.g. weapon) for usable-inventory/object/items (e.g. katana) within a relational database
That's fair, I recognize that the relationship is totally many to many. The thing that's stopping me from creating it in truly normalized style is the thought that the "stuff" that would make up an item is then going to be spread across at least two tables. I don't like the idea of being unable to create atomic inserts, I think.
Nov
22
revised How to model multiple “uses” (e.g. weapon) for usable-inventory/object/items (e.g. katana) within a relational database
deleted 1 characters in body