616 reputation
416
bio website bitlucid.com
location New York, NY
age 32
visits member for 2 years, 10 months
seen Apr 6 at 19:57
stats profile views 49

I'm hirable at bitlucid.com, train ninjas at ninjawars.net, do crazy art when I can at dnaexmosn.deviantart.com, and code stuff at github.com/tchalvak

Code in:

  • html/css (come on, tell me webdesign isn't coding, dare ya)
  • javascript
  • php

Want to code in: - Clojure

Want to code on: - node.js

Formerly Tchalvak


Jan
21
comment Techniques for creating sound effects in a browser based game?
Err, latest version of Firefox, that is.
Jan
21
comment Techniques for creating sound effects in a browser based game?
Erm, it's not a corporate site, so I try to avoid IE7 and IE6, so for simplicity's sake, ie8, webkit, and the latest version of safari.
Jan
21
comment Techniques for creating sound effects in a browser based game?
Nice, I had no idea the api for the audio stuff was so simple for basic stuff, I'll have to persue that.
Jan
18
asked Techniques for creating sound effects in a browser based game?
Jan
17
comment Will a Game written using HTML5 work on smartphones?
My droid 2 global just scored a 176 (out of ?) on the html5test. Full points for canvas.
Jan
13
comment Examples of interesting implementations of character stats?
I like the simplicity of the health/sanity concept, and the purpose that that brings to the game, which is, presumably running away/surviving as best you can.
Jan
13
comment Examples of interesting implementations of character stats?
Personally, I've kinda settled on the idea of leaving intelligence "stats" as aspects of the character that have to be intelligently/tactically acheived by the player... In other words, if you want your character to seem smart, make them act smart using your own intelligence. If you want them to seem stupid, have them act stupid. If you're not that smart yourself, that's a limitation your character is going to share... Perhaps that's mainly because it's hard to imagine how really really intelligently stated characters should make such stupid decisions.
Jan
13
revised Examples of interesting implementations of character stats?
added 4 characters in body
Jan
13
comment Examples of interesting implementations of character stats?
Eh, the only point I really think is concrete enough in that video to be applicable is the consideration of the mario mushroom, i.e. that there can be simple ways to add to the conflict.
Jan
10
revised Examples of interesting implementations of character stats?
added 53 characters in body; added 27 characters in body
Jan
10
asked Examples of interesting implementations of character stats?
Jan
7
comment How do you prevent inflation in a virtual economy?
Don't feed the troll.
Jan
7
comment How do you prevent inflation in a virtual economy?
Valid, but not especially compatible with actual players. Or even especially representative of any useful level of wear on money in reality. I'm sure that you can get a good 7000 or so transactions from each bill or each coin, not really useful as a money sink, and anything more frequent than that rings false.
Dec
28
comment Where is a good place to learn how to develop games?
This isn't really the kind of site for general knowledge and broad learning. It's for getting your specifics down.
Dec
24
comment MUD source code
Great, I'll check out what it has when I have the time.
Dec
21
asked MUD source code
Dec
21
revised Anyone have a source for pictures/screenshots/demos of Mud OLC systems?
edited tags
Dec
21
comment Ragdoll on alive creatures: has somebody already implemented it?
+1 for the ridiculousness that is QWOP.
Dec
21
comment Techniques for mapping “nodes” and paths between nodes in a world space that extends in three dimensions
I do like the simplicity that this would provide. Perhaps this simple variation on the coordinate system with a wildcard linkage available, e.g. linking from 0, 0, 0 to 23, 23, 23, wouldn't be direct, so it would use the wildcard exit.
Dec
21
comment Level Design Tips
+1 for keeping min and max parameters in mind.