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Jan
9
comment What math should all game programmers know?
Uh, they almost certainly were, the initial warcraft armies were modified duplicates of each-other that were probably created with payoff matrices designed to make them balanced overall. After that they may have simply built upon what they learned to tune things, but they probably had to do it again with starcraft to gets some reasonable level of balance now that three different armies were involved, and again when starcraft II units were added. Obviously you don't simply stop at the model, playtesting often shows emergent properties, but a payoff matrix is how you initially model complexity.
Dec
16
awarded  Nice Question
Dec
13
comment How can I make video games if I don't like programming?
Hmmm, you could read my answer, or you could just watch penny-arcades video that @5ound posted, which says it all better, with imagery. penny-arcade.com/patv/episode/so-you-want-to-be-a-game-designer
Dec
13
revised How can I make video games if I don't like programming?
added 792 characters in body
Dec
13
answered How can I make video games if I don't like programming?
Dec
13
comment How can I make video games if I don't like programming?
I was going to make a comment, but it turned into a full fledged answer.
Oct
2
awarded  Popular Question
Jul
15
awarded  Yearling
Jun
8
awarded  Constituent
Jun
8
awarded  Caucus
Apr
15
awarded  Taxonomist
Mar
27
comment How do they made Pokémon games so flawlessly balanced?
I think this is the right answer. There may be a lot of visual/apparent complexity in the form of the various pokemon types, but their actual combat mechanisms are limited. Combine that with the same framework used again and again over the sequels, has a way of ironing out bugs.
Oct
31
comment How to handle Multiple-accounts creation and cheating?
The only way to make the threat effective is to follow through, which requires continuous monitoring and banning of your playerbase... ...which is just about the least desirable outcome, certainly first you should explore changing the system to minimize cheating potential.
Oct
31
comment How to handle Multiple-accounts creation and cheating?
That is a lot of deep gameplay philosophy, right there, good read.
Aug
15
awarded  Excavator
Jul
16
awarded  Yearling
Jun
17
comment Revisitability of Game Elements
Games that are hard for the sake of selling add-ons probably lose more in customer-base than they gain in add-ons.
Jun
17
comment Revisitability of Game Elements
On the flip side, the less is tracked and repeatable, the less deep/complicated your plot becomes. E.g. minecraft, infinite repeatability, no plot.
Jun
16
revised Success checks for client-side javascript mini-game embedded within a server-side browser game
added 7 characters in body
Jun
16
comment Success checks for client-side javascript mini-game embedded within a server-side browser game
Yes indeed, the image is just one that I pulled from the web at random. Even the sliding puzzle type is just an example, I'd like to come up with something more original, just need to get the groundwork of how to make it feasible down.