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Jun
17
comment Revisitability of Game Elements
On the flip side, the less is tracked and repeatable, the less deep/complicated your plot becomes. E.g. minecraft, infinite repeatability, no plot.
Jun
16
revised Success checks for client-side javascript mini-game embedded within a server-side browser game
added 7 characters in body
Jun
16
comment Success checks for client-side javascript mini-game embedded within a server-side browser game
Yes indeed, the image is just one that I pulled from the web at random. Even the sliding puzzle type is just an example, I'd like to come up with something more original, just need to get the groundwork of how to make it feasible down.
Jun
16
comment Play game by coding your strategy
What's the game going to be called? It'd be interesting to check out the game when it's finished.
Jun
16
revised Success checks for client-side javascript mini-game embedded within a server-side browser game
added 68 characters in body
Jun
16
comment Persistent Browser Based Game: To Captcha or not to Captcha?
Good advice, but un-achievable by humankind?
Jun
16
asked Success checks for client-side javascript mini-game embedded within a server-side browser game
May
31
awarded  Nice Question
May
31
revised What behaviors should go into making a “non-perfect” AI combatant?
added 196 characters in body; added 4 characters in body
May
30
comment What behaviors should go into making a “non-perfect” AI combatant?
This is exactly the problem I have with simple randomization. Randomization may be an extreme simplification of the complexity that results from human thought patterns, but simplifies so much that there can be a loss of the potential for analysis of behavior for the player to use intelligent tactics against. Thanks for putting my intuitive sense of things into words.
May
30
answered Persistent Browser Based Game: To Captcha or not to Captcha?
May
29
revised What behaviors should go into making a “non-perfect” AI combatant?
typo fix
May
29
asked What behaviors should go into making a “non-perfect” AI combatant?
May
28
comment How do you prevent inflation in a virtual economy?
This also suggestss that the in-game currency (e.g. gold) should be seperate from the drop currency (e.g. items, minerals, gems) so that the exchange between the two can be adjusted.
May
17
comment How does a single non-artistic programmer make a game?
+1 for photos, I'm going to have to try that myself.
Apr
18
revised Where can I find free sprites and images?
added 27 characters in body
Mar
8
answered Team brainstorming
Mar
8
accepted How to model multiple “uses” (e.g. weapon) for usable-inventory/object/items (e.g. katana) within a relational database
Mar
8
accepted Techniques for mapping “nodes” and paths between nodes in a world space that extends in three dimensions
Mar
8
accepted Examples of interesting implementations of character stats?