671 reputation
621
bio website ninjawars.net
location New York, NY
age 34
visits member for 4 years, 4 months
seen Jul 28 at 21:55

I make a ninja game at ninjawars.net, am hirable at bitlucid.com, do crazy art when I can at dnaexmosn.deviantart.com, and code open source stuff on github at github.com/tchalvak

Code in:

  • php
  • javascript
  • html/css

Want to code in: - Clojure

Want to code on: - node.js

aka Tchalvak


Jun
16
asked Success checks for client-side javascript mini-game embedded within a server-side browser game
May
31
awarded  Nice Question
May
31
revised What behaviors should go into making a “non-perfect” AI combatant?
added 196 characters in body; added 4 characters in body
May
30
comment What behaviors should go into making a “non-perfect” AI combatant?
This is exactly the problem I have with simple randomization. Randomization may be an extreme simplification of the complexity that results from human thought patterns, but simplifies so much that there can be a loss of the potential for analysis of behavior for the player to use intelligent tactics against. Thanks for putting my intuitive sense of things into words.
May
30
answered Persistent Browser Based Game: To Captcha or not to Captcha?
May
29
revised What behaviors should go into making a “non-perfect” AI combatant?
typo fix
May
29
asked What behaviors should go into making a “non-perfect” AI combatant?
May
28
comment How do you prevent inflation in a virtual economy?
This also suggestss that the in-game currency (e.g. gold) should be seperate from the drop currency (e.g. items, minerals, gems) so that the exchange between the two can be adjusted.
May
17
comment How does a single non-artistic programmer make a game?
+1 for photos, I'm going to have to try that myself.
Apr
18
revised Where can I find free sprites and images?
added 27 characters in body
Mar
8
answered Team brainstorming
Mar
8
accepted How to model multiple “uses” (e.g. weapon) for usable-inventory/object/items (e.g. katana) within a relational database
Mar
8
accepted Techniques for mapping “nodes” and paths between nodes in a world space that extends in three dimensions
Mar
8
accepted Examples of interesting implementations of character stats?
Mar
8
revised Team brainstorming
Correction of some grammar problems for clarity.
Mar
8
suggested suggested edit on Team brainstorming
Mar
8
comment How much memory usage is too much in a Flash game?
I suggest you change the title to reflect the actual question, i.e. "How much memory usage is too much?"
Feb
16
answered When does a game idea cross the line between homage/parody to ripoff?
Feb
16
answered Public Relations for Game Developers
Feb
1
comment MUD source code
Yeah, looks to have the biggest list of mud sources I've seen.