671 reputation
621
bio website ninjawars.net
location New York, NY
age 34
visits member for 4 years, 3 months
seen Jul 28 at 21:55

I make a ninja game at ninjawars.net, am hirable at bitlucid.com, do crazy art when I can at dnaexmosn.deviantart.com, and code open source stuff on github at github.com/tchalvak

Code in:

  • php
  • javascript
  • html/css

Want to code in: - Clojure

Want to code on: - node.js

aka Tchalvak


Dec
13
revised How can I make video games if I don't like programming?
added 792 characters in body
Dec
13
answered How can I make video games if I don't like programming?
Dec
13
comment How can I make video games if I don't like programming?
I was going to make a comment, but it turned into a full fledged answer.
Oct
2
awarded  Popular Question
Jul
15
awarded  Yearling
Jun
8
awarded  Constituent
Jun
8
awarded  Caucus
Apr
15
awarded  Taxonomist
Mar
27
comment How do they made Pokémon games so flawlessly balanced?
I think this is the right answer. There may be a lot of visual/apparent complexity in the form of the various pokemon types, but their actual combat mechanisms are limited. Combine that with the same framework used again and again over the sequels, has a way of ironing out bugs.
Oct
31
comment How to handle Multiple-accounts creation and cheating?
The only way to make the threat effective is to follow through, which requires continuous monitoring and banning of your playerbase... ...which is just about the least desirable outcome, certainly first you should explore changing the system to minimize cheating potential.
Oct
31
comment How to handle Multiple-accounts creation and cheating?
That is a lot of deep gameplay philosophy, right there, good read.
Aug
15
awarded  Excavator
Jul
16
awarded  Yearling
Jun
17
comment Revisitability of Game Elements
Games that are hard for the sake of selling add-ons probably lose more in customer-base than they gain in add-ons.
Jun
17
comment Revisitability of Game Elements
On the flip side, the less is tracked and repeatable, the less deep/complicated your plot becomes. E.g. minecraft, infinite repeatability, no plot.
Jun
16
revised Success checks for client-side javascript mini-game embedded within a server-side browser game
added 7 characters in body
Jun
16
comment Success checks for client-side javascript mini-game embedded within a server-side browser game
Yes indeed, the image is just one that I pulled from the web at random. Even the sliding puzzle type is just an example, I'd like to come up with something more original, just need to get the groundwork of how to make it feasible down.
Jun
16
comment Play game by coding your strategy
What's the game going to be called? It'd be interesting to check out the game when it's finished.
Jun
16
revised Success checks for client-side javascript mini-game embedded within a server-side browser game
added 68 characters in body
Jun
16
comment Persistent Browser Based Game: To Captcha or not to Captcha?
Good advice, but un-achievable by humankind?