646 reputation
618
bio website bitlucid.com
location New York, NY
age 33
visits member for 3 years, 9 months
seen Apr 2 at 19:29

I'm hirable at bitlucid.com, train ninjas at ninjawars.net, do crazy art when I can at dnaexmosn.deviantart.com, and code stuff at github.com/tchalvak

Code in:

  • html/css (come on, tell me webdesign isn't coding, dare ya)
  • javascript
  • php

Want to code in: - Clojure

Want to code on: - node.js

Formerly Tchalvak


Oct
2
awarded  Popular Question
Jul
15
awarded  Yearling
Jun
8
awarded  Constituent
Jun
8
awarded  Caucus
Apr
15
awarded  Taxonomist
Mar
27
comment How do they made Pokémon games so flawlessly balanced?
I think this is the right answer. There may be a lot of visual/apparent complexity in the form of the various pokemon types, but their actual combat mechanisms are limited. Combine that with the same framework used again and again over the sequels, has a way of ironing out bugs.
Oct
31
comment How to handle Multiple-accounts creation and cheating?
The only way to make the threat effective is to follow through, which requires continuous monitoring and banning of your playerbase... ...which is just about the least desirable outcome, certainly first you should explore changing the system to minimize cheating potential.
Oct
31
comment How to handle Multiple-accounts creation and cheating?
That is a lot of deep gameplay philosophy, right there, good read.
Aug
15
awarded  Excavator
Jul
16
awarded  Yearling
Jun
17
comment Revisitability of Game Elements
Games that are hard for the sake of selling add-ons probably lose more in customer-base than they gain in add-ons.
Jun
17
comment Revisitability of Game Elements
On the flip side, the less is tracked and repeatable, the less deep/complicated your plot becomes. E.g. minecraft, infinite repeatability, no plot.
Jun
16
revised Success checks for client-side javascript mini-game embedded within a server-side browser game
added 7 characters in body
Jun
16
comment Success checks for client-side javascript mini-game embedded within a server-side browser game
Yes indeed, the image is just one that I pulled from the web at random. Even the sliding puzzle type is just an example, I'd like to come up with something more original, just need to get the groundwork of how to make it feasible down.
Jun
16
comment Play game by coding your strategy
What's the game going to be called? It'd be interesting to check out the game when it's finished.
Jun
16
revised Success checks for client-side javascript mini-game embedded within a server-side browser game
added 68 characters in body
Jun
16
comment Persistent Browser Based Game: To Captcha or not to Captcha?
Good advice, but un-achievable by humankind?
Jun
16
asked Success checks for client-side javascript mini-game embedded within a server-side browser game
May
31
awarded  Nice Question
May
31
revised What behaviors should go into making a “non-perfect” AI combatant?
added 196 characters in body; added 4 characters in body