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Feb
8
comment What are some programming design patterns that are useful in game development?
This explanation of game programming patterns actually helped me understand -design patterns- in a way that no software design pattern book really did! This is in part the power of game development (concrete examples in a language that speaks to me and allows me to better my development overall), but in a larger part because the writing is so excellent.
Feb
5
revised Examples of interesting implementations of character stats?
edited tags
Feb
5
comment RPG stats degrading by level
That would be so-un-manageable over time. "What's that, there was a bug where player B received less of an increase than they should have? What was their StatIncrease at that time? No idea, it's changed since then." - "Oh, role Paladin had a OP&broken statincrease of 345f? We'd better nerf Paladins, but how much did players gain in the meantime?" Hard to deal with.
Jan
20
comment How to give the player the feeling of being chased by enemies and force him/her to rush
I want to play that silent hill game running with david guetta music.
Dec
5
comment How can I create borders in an open-world game that don't feel artificial?
@Quill Sadly, they eventually fixed "the Far Lands" in minecraft (which were simply related to bad (large) integer constraints).
Nov
9
comment Have any video game designs used non-uniform random numbers in interesting ways?
I never really though about that, but that's a pretty slick approach to a lot of count-down randomizations.
Nov
8
comment Best way to calculate unit deaths in browser game combat?
Possible duplicate of Calculating the output of two armies fighting
Nov
8
awarded  Citizen Patrol
Nov
5
answered Designing progression levels
Nov
5
comment Examples of interesting implementations of character stats?
Link died on the Extra Credits video, but it moved here: youtube.com/watch?v=lg8fVtKyYxY
Nov
5
revised Examples of interesting implementations of character stats?
Edited in link to the pdf.
Nov
5
suggested approved edit on Examples of interesting implementations of character stats?
Nov
5
awarded  Popular Question
Oct
30
awarded  Civic Duty
Sep
12
comment Best practices for labeling game versions?
semver.org
Sep
12
answered Game versions update?
Sep
12
comment Balance in online PvP games
@Lohoris It's not too hard to "build the game around it", so to speak. You just have to make your "cities" or "guarded areas" interesting and compelling, and allow them to gain power first within the city before they choose to venture outside of it.
Aug
18
revised What techniques are useful for modelling Character Actions via OOP?
added 31 characters in body
Aug
18
comment How to create a hexagon world map in PHP from a database for a browser based strategy game
Pity this wasn't put on github or something, as it has now experienced link rot.
Aug
18
comment What's the best way to keep battle log in a browser based game written in PHP?
I like this analysis of the two approaches. I do just want to note that the "action_enum" concept sounds a little... ...short sighted, and should probably be avoided. I think that at first it's obvious there will only be X limited, predefined set of possible actions... ...until that day you add X+1, and then add X+2. As it is said, with computers there is only 0, 1, Infinity.