646 reputation
618
bio website bitlucid.com
location New York, NY
age 33
visits member for 3 years, 9 months
seen Apr 2 at 19:29

I'm hirable at bitlucid.com, train ninjas at ninjawars.net, do crazy art when I can at dnaexmosn.deviantart.com, and code stuff at github.com/tchalvak

Code in:

  • html/css (come on, tell me webdesign isn't coding, dare ya)
  • javascript
  • php

Want to code in: - Clojure

Want to code on: - node.js

Formerly Tchalvak


Oct
13
awarded  Popular Question
Oct
10
awarded  Notable Question
Sep
17
awarded  Popular Question
Jul
15
awarded  Yearling
Mar
27
comment Good technological solutions to build an ascii map and moving characters in a browser (like dwarf fortress)?
Nice. I can use that. Or at least learn from the way someone else did it to inform my own approach, since I want to make a roguelike, but not that like a roguelike. :D
Mar
27
accepted Good technological solutions to build an ascii map and moving characters in a browser (like dwarf fortress)?
Mar
27
comment Good technological solutions to build an ascii map and moving characters in a browser (like dwarf fortress)?
Well, rot.js may be exactly what I was looking for, but didn't know it.
Mar
27
comment Good technological solutions to build an ascii map and moving characters in a browser (like dwarf fortress)?
I'm not actually sure how this would be of benefit vs. an embedded css monospace-family web font? I mean, it would take more rendering, maaaybe it would allow for spacing issues to be solved more reliably, but with an embedded css font it wouldn't matter if people were missing the font or using a different language? Though I guess that would restrict operations to just the embedded web font's character set, hmmm.
Mar
26
suggested suggested edit on Can “dumbphones” play JavaScript games?
Mar
26
revised Good technological solutions to build an ascii map and moving characters in a browser (like dwarf fortress)?
edited title
Mar
26
asked Good technological solutions to build an ascii map and moving characters in a browser (like dwarf fortress)?
Jan
25
awarded  Nice Question
Jan
10
comment What math should all game programmers know?
... at least for a way of being able to understand the balance at a glance. Obviously you want to add testing to that as well. I actually bought the book on the strength of a smaller, cut down pamphlet that had awesome game related content, including discussion of the payoff matrix and rock-paper-scissors relationships and all kinds of great stuff, and was disappointed to find that the final book is a tome, and deals a lot with C++ programming (which is not my thing), as well as AAA title management problems. Everything in the cut down pamphlet was great, though.
Jan
10
comment What math should all game programmers know?
It was this: amazon.com/Game-Architecture-Design-New-Edition/dp/0735713634/… I wish that amazon version enabled searching inside the book, because it might be a great thing to reference in bits for this site. Though maybe the amazon in-book search doesn't work that way. Anyway, that's where they went over payoff-matrices, using warcraft as an example, and the advantage for managing complexity was so clear it made me an instant convert. That's no guarantee that Blizzard actually used that approach, but they're smart guys, so they probably had a mathematical solution...
Jan
9
comment What math should all game programmers know?
Uh, they almost certainly were, the initial warcraft armies were modified duplicates of each-other that were probably created with payoff matrices designed to make them balanced overall. After that they may have simply built upon what they learned to tune things, but they probably had to do it again with starcraft to gets some reasonable level of balance now that three different armies were involved, and again when starcraft II units were added. Obviously you don't simply stop at the model, playtesting often shows emergent properties, but a payoff matrix is how you initially model complexity.
Dec
16
awarded  Nice Question
Dec
13
comment How can I make video games if I don't like programming?
Hmmm, you could read my answer, or you could just watch penny-arcades video that @5ound posted, which says it all better, with imagery. penny-arcade.com/patv/episode/so-you-want-to-be-a-game-designer
Dec
13
revised How can I make video games if I don't like programming?
added 792 characters in body
Dec
13
answered How can I make video games if I don't like programming?
Dec
13
comment How can I make video games if I don't like programming?
I was going to make a comment, but it turned into a full fledged answer.