| bio | website | bitlucid.com |
|---|---|---|
| location | New York, NY | |
| age | 32 | |
| visits | member for | 2 years, 10 months |
| seen | Apr 6 at 19:57 | |
| stats | profile views | 49 |
I'm hirable at bitlucid.com, train ninjas at ninjawars.net, do crazy art when I can at dnaexmosn.deviantart.com, and code stuff at github.com/tchalvak
Code in:
- html/css (come on, tell me webdesign isn't coding, dare ya)
- javascript
- php
Want to code in: - Clojure
Want to code on: - node.js
Formerly Tchalvak
|
Mar 27 |
comment |
Good technological solutions to build an ascii map and moving characters in a browser (like dwarf fortress)? Nice. I can use that. Or at least learn from the way someone else did it to inform my own approach, since I want to make a roguelike, but not that like a roguelike. :D |
|
Mar 27 |
accepted | Good technological solutions to build an ascii map and moving characters in a browser (like dwarf fortress)? |
|
Mar 27 |
comment |
Good technological solutions to build an ascii map and moving characters in a browser (like dwarf fortress)? Well, rot.js may be exactly what I was looking for, but didn't know it. |
|
Mar 27 |
comment |
Good technological solutions to build an ascii map and moving characters in a browser (like dwarf fortress)? I'm not actually sure how this would be of benefit vs. an embedded css monospace-family web font? I mean, it would take more rendering, maaaybe it would allow for spacing issues to be solved more reliably, but with an embedded css font it wouldn't matter if people were missing the font or using a different language? Though I guess that would restrict operations to just the embedded web font's character set, hmmm. |
|
Mar 26 |
suggested | suggested edit on Can “dumbphones” play JavaScript games? |
|
Mar 26 |
revised |
Good technological solutions to build an ascii map and moving characters in a browser (like dwarf fortress)? edited title |
|
Mar 26 |
asked | Good technological solutions to build an ascii map and moving characters in a browser (like dwarf fortress)? |
|
Jan 25 |
awarded | Nice Question |
|
Jan 10 |
comment |
What math should all game programmers know? ... at least for a way of being able to understand the balance at a glance. Obviously you want to add testing to that as well. I actually bought the book on the strength of a smaller, cut down pamphlet that had awesome game related content, including discussion of the payoff matrix and rock-paper-scissors relationships and all kinds of great stuff, and was disappointed to find that the final book is a tome, and deals a lot with C++ programming (which is not my thing), as well as AAA title management problems. Everything in the cut down pamphlet was great, though. |
|
Jan 10 |
comment |
What math should all game programmers know? It was this: amazon.com/Game-Architecture-Design-New-Edition/dp/0735713634/… I wish that amazon version enabled searching inside the book, because it might be a great thing to reference in bits for this site. Though maybe the amazon in-book search doesn't work that way. Anyway, that's where they went over payoff-matrices, using warcraft as an example, and the advantage for managing complexity was so clear it made me an instant convert. That's no guarantee that Blizzard actually used that approach, but they're smart guys, so they probably had a mathematical solution... |
|
Jan 9 |
comment |
What math should all game programmers know? Uh, they almost certainly were, the initial warcraft armies were modified duplicates of each-other that were probably created with payoff matrices designed to make them balanced overall. After that they may have simply built upon what they learned to tune things, but they probably had to do it again with starcraft to gets some reasonable level of balance now that three different armies were involved, and again when starcraft II units were added. Obviously you don't simply stop at the model, playtesting often shows emergent properties, but a payoff matrix is how you initially model complexity. |
|
Dec 16 |
awarded | Nice Question |
|
Dec 13 |
comment |
How can I make video games if I don't like programming? Hmmm, you could read my answer, or you could just watch penny-arcades video that @5ound posted, which says it all better, with imagery. penny-arcade.com/patv/episode/so-you-want-to-be-a-game-designer |
|
Dec 13 |
revised |
How can I make video games if I don't like programming? added 792 characters in body |
|
Dec 13 |
answered | How can I make video games if I don't like programming? |
|
Dec 13 |
comment |
How can I make video games if I don't like programming? I was going to make a comment, but it turned into a full fledged answer. |
|
Oct 2 |
awarded | Popular Question |
|
Jul 15 |
awarded | Yearling |
|
Jun 8 |
awarded | Constituent |
|
Jun 8 |
awarded | Caucus |