194 reputation
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age 31
visits member for 4 years, 1 month
seen May 22 '13 at 17:03

Jun
6
awarded  Popular Question
Feb
20
awarded  Popular Question
May
22
comment Design pattern on class level, how to do separation of concerns through mvc or alike?
(I know I'm 2 years late) After reading your answer, I decided to have a single class with all the properties, but make it so the "UI" members (graphics, sounds, etc.) will be populated by a helper outside the class itself. This way, if the engine starts without the graphical client, the only "cost" will be the cost of null references.
Jan
24
comment Rendering a lot of Models at once with XNA
Worked like a charm! I now get the same lag with 250x250 that I use to get with 25x25 so it's 100 times faster. I just did a proof of concept the dirty way and I know I can optimize my code to get it like... over 9000 times faster!!!
Jan
24
accepted Rendering a lot of Models at once with XNA
Jan
22
comment Rendering a lot of Models at once with XNA
It's not a bad idea. At some point, the tiles will be moving up and down so it would make the thing a bit more complicated, especially since I've never experimented with dynamically creating models (which I'll do at some point). I'll try to implement @ClassicThunder's solution this week because even if I change the way I'm rendering tiles one day, I'll need to use what he pointed me to at some point for the units and other map components.
Jan
21
awarded  Commentator
Jan
21
comment Rendering a lot of Models at once with XNA
I do believe it's exactly what I was looking for! I'll let you know once it's tested :-)
Jan
21
asked Rendering a lot of Models at once with XNA
Dec
16
comment Can't change the textures of a .FBX or an .X exported from 3dsmax
Thanks!!! I still have a lot of work to do before I can call myself anything else than "atrociously bad", but this really helped me out!
Dec
16
accepted Can't change the textures of a .FBX or an .X exported from 3dsmax
Dec
15
comment Can't change the textures of a .FBX or an .X exported from 3dsmax
Here is a link to the model I made : mediafire.com/?13gz8570miwwa41
Dec
13
asked Can't change the textures of a .FBX or an .X exported from 3dsmax
Dec
5
accepted A pattern for a contextual InputState in a Game State Management architecture
Dec
5
comment A pattern for a contextual InputState in a Game State Management architecture
I ended up doing mostly what is suggested in this answer, the inheritance and such, but not the event driven part. My ScreenManager creates and update the common InputState which is then passed around the different screens. The different context (group of screens) each have their own [Specific]InputState which points to the common InputState. Thanks for your input, it's much appreciated.
Dec
4
comment A pattern for a contextual InputState in a Game State Management architecture
Using this method, in "MenuInput" (or any other) I would see the context specific methods, but I'll also see some generic methods that I might not need. I think I'll do something similar to this, but the ContextualInput will define methods with the "Protected" keyword, and [Specific]Input will use these method in public context specific methods.
Dec
4
asked A pattern for a contextual InputState in a Game State Management architecture
Aug
5
awarded  Scholar
Aug
5
comment How should the actual game interface with the menu system
I've proceeded with something completely different after reading TCD & 3nixios comment, but your point 1 is the way I would do it if I needed a real "state change" for whatever reasons. I know I will later on, but I'm not there yet! Thanks.
Aug
5
accepted How should the actual game interface with the menu system