| bio | website | tech.tulentsev.com |
|---|---|---|
| location | Rio De Janeiro, Brazil | |
| age | 30 | |
| visits | member for | 2 years, 7 months |
| seen | Jan 24 '12 at 3:46 | |
| stats | profile views | 58 |
Just a humble developer. :-)
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Jan 4 |
awarded | Autobiographer |
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Oct 28 |
asked | Flash <=> server, protocol protection |
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Oct 28 |
awarded | Supporter |
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Oct 27 |
comment |
Why do games dynamically link to the CRT? Maybe it's just badly written installers that don't check for existing version. |
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Oct 27 |
answered | Why do games dynamically link to the CRT? |
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Oct 27 |
awarded | Teacher |
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Oct 27 |
comment |
3D models in 2D world That's what I thought, thanks :-) |
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Oct 27 |
awarded | Scholar |
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Oct 27 |
accepted | 3D models in 2D world |
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Oct 27 |
awarded | Student |
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Oct 27 |
comment |
3D models in 2D world Yes, this is not really a 3D game. I just thought it will be easier to create 3D model (and animations) once and then pre-render them as I see fit. I had very positive experience with pre-rendering 2D vector movie clips. However, I did that on client side during startup. And I have a feeling that I won't be able to do that with 3D. Will it make sense (or is it even possible) to use 3D engine only for models and draw environment as tiled bitmaps, for example? |
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Oct 27 |
asked | 3D models in 2D world |
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Oct 27 |
answered | What languages are used to develop MMORPGs like EVE Online and WOW? |