4,880 reputation
11022
bio website portfolio.r2d2rigo.es
location Reading, Berkshire
age 27
visits member for 4 years, 1 month
seen yesterday

Game Programmer at Weekend Game Studios.


Mar
8
comment What program generates character sprite sheets like this?
Why was this marked as duplicated? He was asking for a program that automatically generated characters, not packing them in an atlas.
Feb
11
comment Jagged transparency when rendering translucent textures (OpenGL 3.2 + GLSL)
Alpha testing is what you are already doing in your shader with the discard instruction. Somehow I misread your question and didn't see it when answering!
Jan
7
comment Pixel-perfect rendering to a rendertarget with a fullscreen quad
Don't forget to disable linear sampling, too.
Jan
1
comment Black bars on 720p emulator?
It gets automatically upscaled and letterboxed if the aspect ratio differs: msdn.microsoft.com/en-us/library/windowsphone/develop/…
Jan
1
comment Black bars on 720p emulator?
Your only choice is to switch over to DirectX, SharpDX or MonoGame.
Dec
21
comment Direct3d Techniques and Windows 8
SharpDX.Toolkit has some custom functionality that wraps it.
Dec
21
comment Vertex shader to Pixel shader NVIDIA problem - restarting drivers
Isn't your constant declaration a little too massive?
Dec
13
comment Splitting a texture atlas into seperate images
no problem, that's why flagging exists; not because your question is wrong or bad, just to notify you that the same thing was asked before and perhaps one of their answers suits you.
Dec
12
comment Loading Texture2D is extremly slow on XBOX360
Make sure that, if you are using ZIP files to store all your assets, you make them uncompressed. XNB files are already compressed by the content pipeline (unless you opt out of it) and double compression will increase CPU time when loading the assets.
Dec
1
comment Sound not playing on Windows XP - SoundEffect or Song: Monogame
Why don't you use plain XNA for the Windows builds of your game?
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
I think you can only have one exporter per file format, try deleting Panda first.
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
FBX surely does support textures, maybe you are doing something wrong. And for X exporting I recommend kW X-port instead of Panda.
Oct
3
comment is it possible to use c# GUI toolbox in an XNA app?
@AdamKDean fixed the links; if this happens to you again, just change the main URL to "xbox.create.msdn.com".
Sep
3
comment How do I apply skeletal animation from a .x (Direct X) file?
Could you post a screenshot illustrating the problem?
Sep
3
comment How do I apply skeletal animation from a .x (Direct X) file?
Did you transform the vertex with the inverse bind pose matrix before applying the skinning?
Aug
24
comment Reducing Memory Use on OpenGL ES
@droidmachine ETC texture compression is supported on all Android devices with OS version 2.3 and newer. The downside is that ETC doesn't support alpha channel.
Aug
8
comment XNA 4.0 SpriteFont not displaying all Characters
Please note that he says that only the part this is st appears from the phrase this is a test, so it can't be a problem with the spritefont character regions.
Aug
7
comment rotate opengl mesh relative to camera
I couldn't understand the "I want to rotate it relative to the camera" part. Perhaps you could show us with a drawing/screenshot what you are trying to achieve?
Aug
7
comment Shader authoring/editing tools for GLSL ES
@MaikSemder He's asking for GLSL ES editing tools, and that post refers to standard GLSL shaders.
Aug
6
comment Rendering a Sprite with an Effect… how?
Did you try debugging with PIX?