| bio | website | english.r2d2rigo.es |
|---|---|---|
| location | Madrid, Spain | |
| age | 26 | |
| visits | member for | 2 years, 7 months |
| seen | 2 hours ago | |
| stats | profile views | 150 |
Game Programmer at Weekend Game Studios.
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Mar 8 |
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What program generates character sprite sheets like this? Why was this marked as duplicated? He was asking for a program that automatically generated characters, not packing them in an atlas. |
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Feb 11 |
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Jagged transparency when rendering translucent textures (OpenGL 3.2 + GLSL) Alpha testing is what you are already doing in your shader with the discard instruction. Somehow I misread your question and didn't see it when answering! |
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Jan 7 |
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Pixel-perfect rendering to a rendertarget with a fullscreen quad Don't forget to disable linear sampling, too. |
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Jan 1 |
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Black bars on 720p emulator? It gets automatically upscaled and letterboxed if the aspect ratio differs: msdn.microsoft.com/en-us/library/windowsphone/develop/… |
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Jan 1 |
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Black bars on 720p emulator? Your only choice is to switch over to DirectX, SharpDX or MonoGame. |
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Dec 21 |
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Direct3d Techniques and Windows 8 SharpDX.Toolkit has some custom functionality that wraps it. |
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Dec 21 |
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Vertex shader to Pixel shader NVIDIA problem - restarting drivers Isn't your constant declaration a little too massive? |
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Dec 13 |
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Splitting a texture atlas into seperate images no problem, that's why flagging exists; not because your question is wrong or bad, just to notify you that the same thing was asked before and perhaps one of their answers suits you. |
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Dec 12 |
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Loading Texture2D is extremly slow on XBOX360 Make sure that, if you are using ZIP files to store all your assets, you make them uncompressed. XNB files are already compressed by the content pipeline (unless you opt out of it) and double compression will increase CPU time when loading the assets. |
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Dec 1 |
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Sound not playing on Windows XP - SoundEffect or Song: Monogame Why don't you use plain XNA for the Windows builds of your game? |
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Nov 7 |
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cocos2d fragment shader transparency Do you have blending enabled when drawing with your shader? |
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Oct 7 |
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C++ Directx 11 D3DXVECTOR3 doesn't allow me to devide it Maybe one of the variables you are using in your multiplication is an int and gets truncated to 0? |
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Oct 4 |
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Creating models in 3ds max and exporting as .x for XNA I think you can only have one exporter per file format, try deleting Panda first. |
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Oct 4 |
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Creating models in 3ds max and exporting as .x for XNA FBX surely does support textures, maybe you are doing something wrong. And for X exporting I recommend kW X-port instead of Panda. |
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Oct 3 |
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is it possible to use c# GUI toolbox in an XNA app? @AdamKDean fixed the links; if this happens to you again, just change the main URL to "xbox.create.msdn.com". |
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Sep 3 |
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How do I apply skeletal animation from a .x (Direct X) file? Could you post a screenshot illustrating the problem? |
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Sep 3 |
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How do I apply skeletal animation from a .x (Direct X) file? Did you transform the vertex with the inverse bind pose matrix before applying the skinning? |
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Aug 24 |
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Reducing Memory Use on OpenGL ES @droidmachine ETC texture compression is supported on all Android devices with OS version 2.3 and newer. The downside is that ETC doesn't support alpha channel. |
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Aug 8 |
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XNA 4.0 SpriteFont not displaying all Characters Please note that he says that only the part this is st appears from the phrase this is a test, so it can't be a problem with the spritefont character regions. |
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Aug 7 |
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rotate opengl mesh relative to camera I couldn't understand the "I want to rotate it relative to the camera" part. Perhaps you could show us with a drawing/screenshot what you are trying to achieve? |