4,880 reputation
11022
bio website portfolio.r2d2rigo.es
location Reading, Berkshire
age 27
visits member for 4 years, 1 month
seen 23 hours ago

Game Programmer at Weekend Game Studios.


Jul
6
answered What should I do if my text exceeds my text render target boundaries?
Jul
6
comment Rendering transparent textures in directX
I highly doubt that any video codec supports transparent pixels.
Jul
5
answered Weird appearance for a 3D XNA ground
Jul
5
answered Tutorials for Managed DirectX development?
Jul
3
answered How can I render a semi transparent model with OpenGL correctly?
Jul
3
answered Geometry instancing in OpenGL ES 2.0
Jul
3
answered IOS OpenGl transparency performance issue
Jun
23
answered What kind of performance issues does multiple instances of the exact same object have on a game?
Jun
23
answered How do I draw a single Triangle with XNA and fill it with a Texture?
May
14
answered DevIL image library isn't loading my image
May
10
answered Problem with HLSL :TextureCoordinate0 is missing
Apr
26
awarded  Nice Answer
Apr
24
answered XNA Development on PC but Designing for Xbox 360
Apr
12
comment Making XNA Play Nice With 3DS Max, Boundiing Spheres
Save it and then re-set it. DepthStencilState oldState = GraphicsDevice.DepthStencilState; GraphicsDevice.DepthStencilState = DepthStencilState.Default; // Your rendering GraphicsDevice.DepthStencilState = oldState;
Apr
9
answered Making XNA Play Nice With 3DS Max, Boundiing Spheres
Apr
9
answered How to stop a tap event from propagating in a XNA / Silverlight game
Mar
29
answered XNA extending an existing Content type
Mar
25
comment Can't use the hardware scissor any more, should I use the stencil buffer or manually clip sprites?
Or you can do an intermediate render-to-texture of your control with scissoring enabled and then draw the resulting texture with the corresponding rotation to the screen.
Mar
20
comment Shadow-mapping xna
@KurtRicci your model must have a texture applied.
Mar
9
comment How to get the texture coordinate of a neighbouring pixel for a blur shader?
Yes, you are already doing it. I was warning you in case you wanted to change it.