4,584 reputation
1620
bio website english.r2d2rigo.es
location Madrid, Spain
age 26
visits member for 2 years, 6 months
seen yesterday
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Game Programmer at Weekend Game Studios.


Jul
3
answered IOS OpenGl transparency performance issue
Jun
23
answered What kind of performance issues does multiple instances of the exact same object have on a game?
Jun
23
answered How do I draw a single Triangle with XNA and fill it with a Texture?
Jun
19
comment Problem loading shaders with slimdx
Your inPos input variable should be a float4, not a byte4.
May
14
answered DevIL image library isn't loading my image
May
10
answered Problem with HLSL :TextureCoordinate0 is missing
Apr
26
awarded  Nice Answer
Apr
24
answered XNA Development on PC but Designing for Xbox 360
Apr
12
comment Making XNA Play Nice With 3DS Max, Boundiing Spheres
Save it and then re-set it. DepthStencilState oldState = GraphicsDevice.DepthStencilState; GraphicsDevice.DepthStencilState = DepthStencilState.Default; // Your rendering GraphicsDevice.DepthStencilState = oldState;
Apr
9
answered Making XNA Play Nice With 3DS Max, Boundiing Spheres
Apr
9
answered How to stop a tap event from propagating in a XNA / Silverlight game
Mar
29
answered XNA extending an existing Content type
Mar
25
comment Can't use the hardware scissor any more, should I use the stencil buffer or manually clip sprites?
Or you can do an intermediate render-to-texture of your control with scissoring enabled and then draw the resulting texture with the corresponding rotation to the screen.
Mar
20
comment Shadow-mapping xna
@KurtRicci your model must have a texture applied.
Mar
9
comment How to get the texture coordinate of a neighbouring pixel for a blur shader?
Yes, you are already doing it. I was warning you in case you wanted to change it.
Mar
9
answered How to get the texture coordinate of a neighbouring pixel for a blur shader?
Feb
23
comment Texture in model not rendered by BasicEffect
Are you setting any lighting values to your model?
Feb
11
answered Drawing a line from a random coordinate through a given point
Feb
11
answered Shader and Custom Vertex Format Errors
Feb
7
awarded  xna