| bio | website | english.r2d2rigo.es |
|---|---|---|
| location | Madrid, Spain | |
| age | 26 | |
| visits | member for | 2 years, 7 months |
| seen | yesterday | |
| stats | profile views | 150 |
Game Programmer at Weekend Game Studios.
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Dec 4 |
awarded | Revival |
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Dec 1 |
comment |
Sound not playing on Windows XP - SoundEffect or Song: Monogame Why don't you use plain XNA for the Windows builds of your game? |
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Nov 26 |
answered | XNA- Texturing problem, exporting model |
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Nov 7 |
comment |
cocos2d fragment shader transparency Do you have blending enabled when drawing with your shader? |
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Oct 29 |
answered | How to send multiple MVP matrices to a vertex shader in OpenGL ES 2.0 |
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Oct 26 |
awarded | Yearling |
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Oct 7 |
comment |
C++ Directx 11 D3DXVECTOR3 doesn't allow me to devide it Maybe one of the variables you are using in your multiplication is an int and gets truncated to 0? |
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Oct 4 |
comment |
Creating models in 3ds max and exporting as .x for XNA I think you can only have one exporter per file format, try deleting Panda first. |
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Oct 4 |
comment |
Creating models in 3ds max and exporting as .x for XNA FBX surely does support textures, maybe you are doing something wrong. And for X exporting I recommend kW X-port instead of Panda. |
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Oct 3 |
comment |
is it possible to use c# GUI toolbox in an XNA app? @AdamKDean fixed the links; if this happens to you again, just change the main URL to "xbox.create.msdn.com". |
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Oct 3 |
revised |
is it possible to use c# GUI toolbox in an XNA app? Fixed broken links to XBLIG portal. |
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Sep 11 |
answered | How to decompose sprite sheet |
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Sep 11 |
answered | Achieving more fluent movement |
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Sep 6 |
answered | gradient coloring of an object |
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Sep 3 |
comment |
How do I apply skeletal animation from a .x (Direct X) file? Could you post a screenshot illustrating the problem? |
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Sep 3 |
comment |
How do I apply skeletal animation from a .x (Direct X) file? Did you transform the vertex with the inverse bind pose matrix before applying the skinning? |
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Aug 27 |
awarded | Nice Answer |
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Aug 24 |
comment |
Reducing Memory Use on OpenGL ES @droidmachine ETC texture compression is supported on all Android devices with OS version 2.3 and newer. The downside is that ETC doesn't support alpha channel. |
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Aug 8 |
comment |
XNA 4.0 SpriteFont not displaying all Characters Please note that he says that only the part this is st appears from the phrase this is a test, so it can't be a problem with the spritefont character regions. |
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Aug 7 |
comment |
rotate opengl mesh relative to camera I couldn't understand the "I want to rotate it relative to the camera" part. Perhaps you could show us with a drawing/screenshot what you are trying to achieve? |