4,584 reputation
1620
bio website english.r2d2rigo.es
location Madrid, Spain
age 26
visits member for 2 years, 7 months
seen yesterday
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Game Programmer at Weekend Game Studios.


Dec
4
awarded  Revival
Dec
1
comment Sound not playing on Windows XP - SoundEffect or Song: Monogame
Why don't you use plain XNA for the Windows builds of your game?
Nov
26
answered XNA- Texturing problem, exporting model
Nov
7
comment cocos2d fragment shader transparency
Do you have blending enabled when drawing with your shader?
Oct
29
answered How to send multiple MVP matrices to a vertex shader in OpenGL ES 2.0
Oct
26
awarded  Yearling
Oct
7
comment C++ Directx 11 D3DXVECTOR3 doesn't allow me to devide it
Maybe one of the variables you are using in your multiplication is an int and gets truncated to 0?
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
I think you can only have one exporter per file format, try deleting Panda first.
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
FBX surely does support textures, maybe you are doing something wrong. And for X exporting I recommend kW X-port instead of Panda.
Oct
3
comment is it possible to use c# GUI toolbox in an XNA app?
@AdamKDean fixed the links; if this happens to you again, just change the main URL to "xbox.create.msdn.com".
Oct
3
revised is it possible to use c# GUI toolbox in an XNA app?
Fixed broken links to XBLIG portal.
Sep
11
answered How to decompose sprite sheet
Sep
11
answered Achieving more fluent movement
Sep
6
answered gradient coloring of an object
Sep
3
comment How do I apply skeletal animation from a .x (Direct X) file?
Could you post a screenshot illustrating the problem?
Sep
3
comment How do I apply skeletal animation from a .x (Direct X) file?
Did you transform the vertex with the inverse bind pose matrix before applying the skinning?
Aug
27
awarded  Nice Answer
Aug
24
comment Reducing Memory Use on OpenGL ES
@droidmachine ETC texture compression is supported on all Android devices with OS version 2.3 and newer. The downside is that ETC doesn't support alpha channel.
Aug
8
comment XNA 4.0 SpriteFont not displaying all Characters
Please note that he says that only the part this is st appears from the phrase this is a test, so it can't be a problem with the spritefont character regions.
Aug
7
comment rotate opengl mesh relative to camera
I couldn't understand the "I want to rotate it relative to the camera" part. Perhaps you could show us with a drawing/screenshot what you are trying to achieve?