| bio | website | english.r2d2rigo.es |
|---|---|---|
| location | Madrid, Spain | |
| age | 26 | |
| visits | member for | 2 years, 7 months |
| seen | 13 hours ago | |
| stats | profile views | 150 |
Game Programmer at Weekend Game Studios.
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Nov 4 |
comment |
How much memory does a texture take up on the GPU? Of course it can, but check the assets used in games built with Unreal Engine, Source, etc. They aren't usually compressed on disk, because nowadays there's more than enough disk space to leave resources uncompressed; and the space saved doesn't make up for the extra RAM and CPU time needed to decompress the files on each load. |
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Nov 3 |
awarded | Editor |
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Nov 3 |
revised |
How much memory does a texture take up on the GPU? added 641 characters in body |
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Nov 3 |
answered | How much memory does a texture take up on the GPU? |
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Nov 1 |
answered | Shadow Mapping and Transparent Quads |
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Oct 30 |
answered | How come the 3d graphics and animations of MMORPGs are usually worse than non-online 3d games? |
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Oct 30 |
answered | Coordinates from 3DS Max to XNA 3.5 |
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Oct 29 |
answered | How to implement a starwar energy shield in game |
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Oct 29 |
answered | Converting a Google Sketchup file to 3DS? |
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Oct 29 |
comment |
Converting a Google Sketchup file to 3DS? He means 3DS file format, the de facto format of old versions of 3D Studio MAX. |
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Oct 29 |
answered | Skybox Development Help |
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Oct 28 |
answered | Runtime Storage vs Static Storage |
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Oct 28 |
comment |
Is XNA good for professional development for the Xbox 360? XNA is a high-level, C# API. A devkit is a special console where you can deploy games written with C++ and DirectX, thus having a lower level access and better performance overall. |
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Oct 28 |
comment |
Fundamental physics component(s) in component-based game engine By doing two systems, you would have to iterate through all your objects twice; one for updating the position, velocity... and other for checking if it collided with something. Just do everything in the same loop: update the properties and check if it intersects something, and then apply bounce/deceleration/etc. |
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Oct 28 |
awarded | Teacher |
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Oct 28 |
answered | Fundamental physics component(s) in component-based game engine |
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Oct 28 |
answered | Is XNA good for professional development for the Xbox 360? |