4,860 reputation
1921
bio website portfolio.r2d2rigo.es
location Reading, Berkshire
age 27
visits member for 4 years
seen Nov 9 at 13:09

Game Programmer at Weekend Game Studios.


Oct
26
awarded  Yearling
Apr
18
awarded  Custodian
Apr
18
reviewed Approve suggested edit on LWJGL Resize window and glTranslate breaking screen resolution
Mar
17
awarded  Good Answer
Oct
26
awarded  Yearling
Aug
1
answered Is there any “object” in monogame for windows phone 8, that is similar to Toast in Android?
Apr
19
awarded  Citizen Patrol
Mar
8
comment What program generates character sprite sheets like this?
Why was this marked as duplicated? He was asking for a program that automatically generated characters, not packing them in an atlas.
Mar
4
answered Dynamic Textures
Mar
4
answered SpriteBatch.Draw with scale or rotation trigger a new batch?
Feb
22
answered XNA project won't target .NET 4.0
Feb
11
comment Jagged transparency when rendering translucent textures (OpenGL 3.2 + GLSL)
Alpha testing is what you are already doing in your shader with the discard instruction. Somehow I misread your question and didn't see it when answering!
Feb
10
answered Jagged transparency when rendering translucent textures (OpenGL 3.2 + GLSL)
Feb
8
awarded  Nice Answer
Jan
24
awarded  Informed
Jan
15
revised Drawing with SpriteBatch and GraphicsDevice.DrawPrimitives
Fixed code tags.
Jan
10
awarded  Good Answer
Jan
7
comment Pixel-perfect rendering to a rendertarget with a fullscreen quad
Don't forget to disable linear sampling, too.
Jan
1
comment Black bars on 720p emulator?
It gets automatically upscaled and letterboxed if the aspect ratio differs: msdn.microsoft.com/en-us/library/windowsphone/develop/…
Jan
1
comment Black bars on 720p emulator?
Your only choice is to switch over to DirectX, SharpDX or MonoGame.