| bio | website | english.r2d2rigo.es |
|---|---|---|
| location | Madrid, Spain | |
| age | 26 | |
| visits | member for | 2 years, 7 months |
| seen | 38 mins ago | |
| stats | profile views | 150 |
Game Programmer at Weekend Game Studios.
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Apr 19 |
awarded | Citizen Patrol |
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Mar 8 |
comment |
What program generates character sprite sheets like this? Why was this marked as duplicated? He was asking for a program that automatically generated characters, not packing them in an atlas. |
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Mar 4 |
answered | Dynamic Textures |
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Mar 4 |
answered | SpriteBatch.Draw with scale or rotation trigger a new batch? |
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Feb 22 |
answered | XNA project won't target .NET 4.0 |
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Feb 11 |
comment |
Jagged transparency when rendering translucent textures (OpenGL 3.2 + GLSL) Alpha testing is what you are already doing in your shader with the discard instruction. Somehow I misread your question and didn't see it when answering! |
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Feb 10 |
answered | Jagged transparency when rendering translucent textures (OpenGL 3.2 + GLSL) |
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Feb 8 |
awarded | Nice Answer |
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Jan 24 |
awarded | Informed |
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Jan 15 |
revised |
Drawing with SpriteBatch and GraphicsDevice.DrawPrimitives Fixed code tags. |
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Jan 10 |
awarded | Good Answer |
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Jan 7 |
comment |
Pixel-perfect rendering to a rendertarget with a fullscreen quad Don't forget to disable linear sampling, too. |
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Jan 1 |
comment |
Black bars on 720p emulator? It gets automatically upscaled and letterboxed if the aspect ratio differs: msdn.microsoft.com/en-us/library/windowsphone/develop/… |
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Jan 1 |
comment |
Black bars on 720p emulator? Your only choice is to switch over to DirectX, SharpDX or MonoGame. |
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Jan 1 |
answered | Black bars on 720p emulator? |
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Dec 21 |
comment |
Direct3d Techniques and Windows 8 SharpDX.Toolkit has some custom functionality that wraps it. |
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Dec 21 |
comment |
Vertex shader to Pixel shader NVIDIA problem - restarting drivers Isn't your constant declaration a little too massive? |
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Dec 13 |
comment |
Splitting a texture atlas into seperate images no problem, that's why flagging exists; not because your question is wrong or bad, just to notify you that the same thing was asked before and perhaps one of their answers suits you. |
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Dec 12 |
comment |
Loading Texture2D is extremly slow on XBOX360 Make sure that, if you are using ZIP files to store all your assets, you make them uncompressed. XNB files are already compressed by the content pipeline (unless you opt out of it) and double compression will increase CPU time when loading the assets. |
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Dec 9 |
answered | Loading Texture2D is extremly slow on XBOX360 |