4,584 reputation
1620
bio website english.r2d2rigo.es
location Madrid, Spain
age 26
visits member for 2 years, 7 months
seen 38 mins ago
stats profile views 150

Game Programmer at Weekend Game Studios.


Apr
19
awarded  Citizen Patrol
Mar
8
comment What program generates character sprite sheets like this?
Why was this marked as duplicated? He was asking for a program that automatically generated characters, not packing them in an atlas.
Mar
4
answered Dynamic Textures
Mar
4
answered SpriteBatch.Draw with scale or rotation trigger a new batch?
Feb
22
answered XNA project won't target .NET 4.0
Feb
11
comment Jagged transparency when rendering translucent textures (OpenGL 3.2 + GLSL)
Alpha testing is what you are already doing in your shader with the discard instruction. Somehow I misread your question and didn't see it when answering!
Feb
10
answered Jagged transparency when rendering translucent textures (OpenGL 3.2 + GLSL)
Feb
8
awarded  Nice Answer
Jan
24
awarded  Informed
Jan
15
revised Drawing with SpriteBatch and GraphicsDevice.DrawPrimitives
Fixed code tags.
Jan
10
awarded  Good Answer
Jan
7
comment Pixel-perfect rendering to a rendertarget with a fullscreen quad
Don't forget to disable linear sampling, too.
Jan
1
comment Black bars on 720p emulator?
It gets automatically upscaled and letterboxed if the aspect ratio differs: msdn.microsoft.com/en-us/library/windowsphone/develop/…
Jan
1
comment Black bars on 720p emulator?
Your only choice is to switch over to DirectX, SharpDX or MonoGame.
Jan
1
answered Black bars on 720p emulator?
Dec
21
comment Direct3d Techniques and Windows 8
SharpDX.Toolkit has some custom functionality that wraps it.
Dec
21
comment Vertex shader to Pixel shader NVIDIA problem - restarting drivers
Isn't your constant declaration a little too massive?
Dec
13
comment Splitting a texture atlas into seperate images
no problem, that's why flagging exists; not because your question is wrong or bad, just to notify you that the same thing was asked before and perhaps one of their answers suits you.
Dec
12
comment Loading Texture2D is extremly slow on XBOX360
Make sure that, if you are using ZIP files to store all your assets, you make them uncompressed. XNB files are already compressed by the content pipeline (unless you opt out of it) and double compression will increase CPU time when loading the assets.
Dec
9
answered Loading Texture2D is extremly slow on XBOX360