1,007 reputation
715
bio website
location Shawinigan, Canada
age 37
visits member for 3 years, 6 months
seen Apr 4 at 18:23

Software Architect and Analyst-Programmer.

President of my own company, Général Informatique inc., established in 2005.

Specialized in Information and Process Systems Consulting.

general.informatique@gmail.com

Professional Scurm Master (PSM I) certified!

New to game development, and wish to get around the main differences between industrial systems and game development.


1d
awarded  Notable Question
Feb
28
comment Where to start with game development?
Thanks for pointing it out, @Magus.
Jan
17
awarded  Notable Question
Oct
25
awarded  Yearling
Dec
31
awarded  Good Answer
Oct
25
awarded  Yearling
Jan
16
awarded  Popular Question
Jan
1
awarded  Popular Question
Oct
25
awarded  Yearling
Sep
10
awarded  Nice Question
Sep
9
awarded  Enlightened
Sep
9
awarded  Nice Answer
Jun
3
comment Vectors in game development
Isn't a vector a single dimension array, like a list of some sort? When we're talking about screen resolution, aren't we speaking of multidimensional array (one coordinate for each X and Y axis)? Just to make sure that 'vector' is not mixed up with a matrix here. =)
Mar
26
revised Does XNA's content pipeline alter my FBX files?
Edited code sample to bring it from a blockquote to a real code sample.
Mar
26
suggested suggested edit on Does XNA's content pipeline alter my FBX files?
Mar
25
comment How should i have the key/mouse input in an advanced java game?
+1 Your answer allowed me to learn something new from bearcdp's answer. Thanks for asking! =)
Mar
25
comment How should i have the key/mouse input in an advanced java game?
+1 Very interesting answer! I have learned from this answer and shall take an eye out it when I have more time to spend in my hobby game development. And thanks for telling that my answer is good, though it is for simpler stuff, which I wouldn't argue, since I'm a beginner in GD. =) Thanks!
Mar
24
answered How should i have the key/mouse input in an advanced java game?
Mar
15
comment How to create a Ghost Replay feature in a game?
+1 Just learned something new with your answer, thanks! =)
Mar
9
comment How to create a Ghost Replay feature in a game?
@AttackingHobo: Thanks for telling me. I actually have figured out from James comment about the recording thing, then having read wkerslake's answer, I now better understand what's being asked by the OP. Aside, you're right when saying that my proposed setup is more likely to be used in a multiplayer setup. Hey, I'm still learning here, and thanks for allowing to grow better! Game Development is still a new trick for me though I am an experienced developer. =) Thanks for your comment AttackingHobo! =)