Georges Oates Larsen

less info
149 reputation
4
bio website
location
age
visits member for 2 years, 7 months
seen Feb 19 at 2:29
stats profile views 13

Nov
18
awarded  Teacher
Nov
18
revised Are there any good guides for making mods for Minecraft?
added 81 characters in body
Nov
18
answered Are there any good guides for making mods for Minecraft?
Nov
18
awarded  Supporter
Nov
18
awarded  Editor
Nov
18
revised 3D physics engine for accurate collision handling on desktop/laptop computers (non-console)
added 12 characters in body
Nov
18
comment 3D physics engine for accurate collision handling on desktop/laptop computers (non-console)
Closing this post in ten minutes assuming no more comments...
Nov
18
comment 3D physics engine for accurate collision handling on desktop/laptop computers (non-console)
I do think there is one answer in both of these cases, and that answer is what the developer thinks best. And whichever answer I think best will get accepted. Is this really much different than asking for the best approach to, say, a pathfinding algorithm? I will ask on gamedev, clearly its a better place to ask, but do think about whether or not this is really so off topic
Nov
18
comment 3D physics engine for accurate collision handling on desktop/laptop computers (non-console)
EDIT: I do see that that is a pros/cons post partially, but the main point does remain. In any case, my question does still stand, where do you recommend that I ask this question if here is not the appropriate place?
Nov
18
comment 3D physics engine for accurate collision handling on desktop/laptop computers (non-console)
Alright, is there a better place to ask this? I thought that since I was asking for the best solution, that would count as an acceptable question. For instance, gamedev.stackexchange.com/questions/10614/…
Nov
18
comment 3D physics engine for accurate collision handling on desktop/laptop computers (non-console)
Why the downvote?
Nov
18
asked 3D physics engine for accurate collision handling on desktop/laptop computers (non-console)
Mar
1
comment Skybox Development Help
Nope, certainly not. Unity3D has the ability to warp textures into skybox applicable textures, but they do not come out well at all.
Oct
28
comment Skybox Development Help
Those are some REALLY cool links! But unfortunately, for this particular project, none of them will do. I specifically need to be able to warp a texture so that it fits onto a skybox, and looks spherical. I have taken a look a the program's built in skybox generation tools, but they always come out with some form of defect (Huge horizontal stretching, or tight pinches).
Oct
28
comment Skybox Development Help
I'll take a look! The only problem is that the engine I have does not have skydome support built into it's rendering engine -- I'd have to do something like place a large dome over the entire world. Also, I need it to be fully immersive -- The bottom is actually just as important as the top of whatever background method I use.
Oct
25
awarded  Student
Oct
25
asked Skybox Development Help