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Mar
18
revised How To Export Blender Game Logic for Controlling Actor Actions?
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Mar
18
revised How To Export Blender Game Logic for Controlling Actor Actions?
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Mar
18
revised How To Export Blender Game Logic for Controlling Actor Actions?
edited title
Mar
18
revised How To Export Blender Game Logic for Controlling Actor Actions?
edited title
Mar
18
comment How To Export Blender Game Logic for Controlling Actor Actions?
thank you. I am starting to believe the only solution is to code my own! This is great for exporting actions. I updated my question, it now specifically defines "game logic sensors" as my major concern (I didn't have the wording right before). Here is the api for sensors:blender.org/documentation/blender_python_api_2_66a_release/…
Mar
18
revised How To Export Blender Game Logic for Controlling Actor Actions?
added 410 characters in body; edited title
Mar
18
comment How To Export Blender Game Logic for Controlling Actor Actions?
lol, yes sorry for the confusion. For now 2D later 3D. My animator likes blender too so we are comfortable exporting screen shots. Whether it is 2D or 3D we would couple our game logic to the dope sheet (e.g. extend its eventual schema representation with an image directory element or some kind of pointer to where the right animation images are).
Mar
18
comment How To Export Blender Game Logic for Controlling Actor Actions?
for now 2D. Although Spine and other 2D animation tools exist, we have a hunch that we will shortly be reusing these models for 3D and my animator is quite comfortable with blender (it can output transparent 2D images of an animation).
Mar
18
revised How To Export Blender Game Logic for Controlling Actor Actions?
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Mar
17
comment How To Export Blender Game Logic for Controlling Actor Actions?
my aim is more centered towards utilizing Blender's "Action Editor". So, for the time being we are simply exporting .png files and reading them from a file directory (a 2D game). exporting skeleton's/meshes is sort of secondary until we implement a 3D game. So, I actually dont know the first thing about .obj! Thanks though!
Mar
17
awarded  Student
Mar
17
comment How To Export Blender Game Logic for Controlling Actor Actions?
thank you. Again, I don't have a high enough reputation to +1 but this was helpful. This was also suggested in the first link I posted so maybe I will check it out. Otherwise, I may also just script something in blender to export the dope sheet. Still waiting to see if anyone has experience with this.
Mar
16
revised How To Export Blender Game Logic for Controlling Actor Actions?
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Mar
16
revised How To Export Blender Game Logic for Controlling Actor Actions?
deleted 588 characters in body; edited title
Mar
16
revised How To Export Blender Game Logic for Controlling Actor Actions?
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Mar
16
comment How To Export Blender Game Logic for Controlling Actor Actions?
I do need advanced game engine features, sorry if my question confuses. I am trying really hard to word it more concisely. I have just edited it further. I am using pygame and will eventually move on to pyogre3D or Panda3D. For now, I want a quick and easy way to animate in blender and then convert that into 2D (or later 3D) and in that conversion process maintain the key input designated by Blender's "Action Editor" or "DopeSheet". Thanks for your response! Hope this clarifies also!
Mar
16
revised How To Export Blender Game Logic for Controlling Actor Actions?
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Mar
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revised How To Export Blender Game Logic for Controlling Actor Actions?
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Mar
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revised How To Export Blender Game Logic for Controlling Actor Actions?
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Mar
16
revised How To Export Blender Game Logic for Controlling Actor Actions?
added 3 characters in body