5,584 reputation
1425
bio website nevermind.wikidot.com
location Moscow, Russia
age 34
visits member for 4 years, 2 months
seen Dec 3 at 4:39

Nov
28
reviewed Approve unity tag wiki excerpt
Nov
19
comment How should a Unity object control it's state?
No, but you can do it the other way round: Boomerang component holds state, and knows to enable/disable DamageEnemy depending on it. That's how I'd do that anyway.
Nov
19
comment How should a Unity object control it's state?
I find that, basically, having components with zero assumptions about the object is wishful thinking. It just never happens in reality. So I don't fret when a component needs to assume existence of some other component(s) on the same object and access them.
Oct
23
awarded  Yearling
Sep
6
comment Unity3D: terrain object's textures flickering on long distances
Also don't forget the simplest approach: just move roads etc higher - i.e. a bit further from the terrain.
Aug
19
reviewed Approve Simple collision detection in Unity 2D
Jul
31
answered How do I mask graphics in Unity to create a searchlight effect?
Jul
12
comment How to use “weighted average easing” correctly with variable framerate?
That was... beautiful.
Jul
3
awarded  Popular Question
Feb
8
awarded  Guru
Oct
27
awarded  Guru
Oct
24
awarded  Popular Question
Oct
23
awarded  Yearling
Jun
10
revised Designing interface for interacting with game objects
Added item (5)
Jun
10
comment Designing interface for interacting with game objects
That's just for the chest. I'm adding new objects and actions constantly, and designing a custom interface for every object would be a huge annoyance. I'd really prefer some generic mechanism.
Jun
10
comment Designing interface for interacting with game objects
Also, changing mouse pointer is not very good in case there are multiple possible interactions. It works with a car, but what if you can "open" a chest or "move" it or "dismantle" it? And the chest is too small to reliably target different parts of it (as is the case with my game)
Jun
10
comment Designing interface for interacting with game objects
I'm not "limited", I just don't think it's a good idea to make players figure out what button to press. I'd rather they figure out how to escape zombies (-8
Jun
10
asked Designing interface for interacting with game objects
May
13
comment Is C++ being replaced by C# in industry games?
@weberc2 It depends on whether the language in question allows direct access to memory (as in, allocation/deallocation). If the memory is only managed by a VM - then it's probably not super-fast, whatever the GC mechanism. Where by "super-fast" I mean "as fast as possible."
May
8
comment Android game loop's effect on cpu/battery usage - unexpected results
Maybe your render loop was actually "sleeping" - that is, waiting for render to happen, which tasked GPU but not CPU? Are CPU and GPU even different on Android devices?