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Jonathan Hobbs
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Answers
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106
How can I get textures on edge of walls like in Super Metroid and Aquaria?
39
Do I really need to “learn” C# for XNA if I know Java?
22
How do you turn a cube into a sphere?
16
How do I make objects move along a path?
15
How to handle physics of moving platforms in a platformer?
14
Detect Open Space in Farseer
13
Should frame rate affect the speed in a game engine?
12
How do I detect ledges?
12
Legal issues around using real players names and team emblems in an open source game
11
What are some good resources for creating a game engine in XNA?
11
How to find out if two circles intersect each other
10
Determining relative velocities on impact?
9
How can I fade something to clear instead of white?
9
“Time Control” in a 2d Platformer
8
How Do Day Night Cycles Work?
8
What algorithms can I use for bullet movement toward the enemy?
8
Constant resource drain for strategy game
8
How do I tackle top down RPG movement?
7
More smaller maps among which player can travel
7
How should bots be recognised in a game?
7
Is screenplay for a low budget to no budget indie game necessary?
6
What is this JavaScript gibberish?
6
How do I communicate with an IronPython component in a C#/XNA game?
6
Floodfill algorithm for GO
6
How do I get beautiful small text in XNA without using external libraries?
6
What is a good flat file format for storing a 2D tile map that can grow infinitely in any direction?
6
How to handle mouse input in XNA?
6
How do I have to take into account the direction in which the camera is facing when creating a first person strafe (left/right) movement
6
What elements make a simple game addictive?
5
Can a high FPS negatively affect how a program runs?
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