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seen Jul 16 at 8:44

Oct
10
comment How do I manipulate the Url of my Silverlight testpage.aspx?
Don't worry about the question being from 2012. Maybe the original asker won't be wondering about this anymore, but questions are timeless and good answers are always OK. There's even a silver badge for giving an old question a good answer.
Oct
6
comment cocos2dx - Custom Fragment Shader and CCRenderTexture
Could you add anything about why someone should do this? Ideally, readers should be able to understand what's significant about his, and when they might like to use it.
Oct
6
comment Java Slick2D rotating Shapes
You have forever to write these questions. Take the time to use some capitalisation and actually write out your you's and so on. It's better for the people reading it, which means you'll probably get more attention.
Oct
4
comment How should I calculate the score in Minesweeper: 3BV or 3BV/s?
I've done some editing but there are a couple of bits I'm not sure I've edited as well as I could have. Could someone check this for me?
Oct
4
comment Tiled perlin/value noise texture with (2^n)+1 size
Hi @cube, and welcome to GDSE. Questions on SE sites are timeless and new answers are always encouraged. Do you think you'd be able to say more about this process? That PDF could become a 404 page in the not too distant future, and if it does, this answer becomes not very useful.
Oct
4
comment Optimization with VBOs
What's the actual question here? "What's the right way to do it?" "How can I make this faster?"
Oct
4
comment Spritebatch draw over drawstring
It's difficult to know why this is going on without seeing your code, @user1157885. You could even have code that's programmed to do exactly this without you realising. Cyral asks a good question though; that's a good place to start.
Oct
4
comment Convert global rotation into local rotation
Welcome to GameDev.SE! Take a look at the tour, and the help center if you have other questions about how this place works. Thank you for thanking us in advance, too, but I've edited that part out of your answer since comments in questions like that aren't necessary and can add clutter. :)
Oct
1
comment How can I make the “Strength” attribute more attractive to Wizard/Caster classes in a RPG game?
@Carter81 Then you appear to have a system which inherently has M.A.D.. This works if it's a feasible strategy to pick stats and specialise. It breaks down if the class relies on all of them in unison, because then classes have to spread themselves thin. It can also break down if it turns out one or two of the stats end up inferior almost universally. You need to avoid those breakdowns if you're going down this route.
Oct
1
comment How can I make the “Strength” attribute more attractive to Wizard/Caster classes in a RPG game?
@Caster81 Because it's not what the type of stat system you appear to be using was designed for. I offered a specific example of what happens when you spread out the features a class might rely upon over multiple stats: you get the Monk, widely regarded as the problematic class in the early editions (and the subject of ongoing huge debates over whether it is incredibly weak or passable)
Sep
26
comment Type Object does not support slicing Unity3D
@jhocking What were the omitted crucial facts? If it's the poor native support for multidimensional arrays, that's true - just not in Unity's version of it, which supports multidimensional arrays just fine. They're used right there in the post - that's native JavaScript code in Unity, if I understand correctly.
Dec
9
comment Concept: Interpretive Spells
@Deathly I've made an edit to your post that I think clarifies some things. Please check my edits and make sure I've still preserved the intent of your post.
Dec
9
comment Concept: Interpretive Spells
I believe Deathly is just pointing out that such a system could potentially support spells with thousands of symbols. He is not saying every spell would be thousands of symbols long, but more advanced ones could be. He is curious about how such a magic (and spell interpretation) system could be accomplished.
Dec
8
comment Designing for visually impaired gamers
I've removed your email address since you can present that in your profile if you want to make yourself available for contact. This is a Q&A site, and an invitation to talk is not part of an answer.
Nov
22
comment What programming language was Super Mario Bros. written in?
Voting to close, as questions about what technology a particular game used are now off topic.
Nov
22
comment Ruby Vs. C# - Better for Game Programming
"Which technology is better?" and "Which language should I learn?" questions are off topic as written in the FAQ. The links on those points explain why.
Nov
20
comment How can I convert .obj files to .3ds on Mac?
@Byte56 He probably was, as a subpar way of asking for what he was really after.
Nov
20
comment How can I convert .obj files to .3ds on Mac?
@Byte56 There is a requirement here: it converts correctly without skipping stuff. It's a "I need to do this, how can I do it?" question that may well have multiple answers, but it isn't the sort of question you get in "which technology?" questions.
Nov
20
comment What are the most commonly used programming languages?
Not backed up at all.
Nov
20
comment How can I convert .obj files to .3ds on Mac?
@Byte56 This isn't a "which technology should I use?" question.