2,342 reputation
1029
bio website tompiddock.com
location Scotland, United Kingdom
age 25
visits member for 1 year, 1 month
seen 16 hours ago

I am a software developer / database administrator in Edinburgh working for Actify Europe. I enjoy programming, graphics design and music in my spare time, as well as rock climbing.

My native programming language is VB and the .NET Framework but I also work in C#, Java, VBA, Android, PHP, HTML, CSS, JavaScript, SQL and XML orientated works!


Mar
28
awarded  Vox Populi
Mar
28
awarded  Suffrage
Mar
28
comment Recommend a way to draw thousands of particles (liquid) per frame in Unity3d
You should include that in your answer for geometry noobs like me ;)
Mar
28
reviewed Reviewed DirectX Bullet Tracer Effect
Mar
28
reviewed Reviewed explosion spritesheet is not working
Mar
28
reviewed Reviewed What are Blackboards?
Mar
28
reviewed No Action Needed Recommend a way to draw thousands of particles (liquid) per frame in Unity3d
Mar
28
reviewed Reviewed Event-driven Communication in a Game Engine: Yes or No?
Mar
28
reviewed Reviewed Recommend a way to draw thousands of particles (liquid) per frame in Unity3d
Mar
28
comment Recommend a way to draw thousands of particles (liquid) per frame in Unity3d
Are you able to explain how it is a 50% computational decrease?
Mar
28
comment Can I create relative filepaths to images in an XCode SDL project?
You could improve this post easily with some formatting and maybe a little extra explanation to the resources folder. Is it automatically referenced as a resource directory? Does the OP need to create any ties to it or is it a relative string he uses that goes relative to his exe? Explain a little further.
Mar
28
comment Unity objects not rotating around pivot point
Done and done. I was just commenting while reviewing - :P Didn't occur to me to post it.
Mar
28
answered Unity objects not rotating around pivot point
Mar
27
reviewed Reviewed Unity objects not rotating around pivot point
Mar
27
comment Unity objects not rotating around pivot point
This could be related to the 4.1, 4.2 and 4.3 updates when they added 2D support, objects can be defaulted to an average pivot point of itself and child objects instead of the specific pivot of the item selected. There is a setting you can change on the toolbar to show you which pivot you currently have displayed. This affects what the pivot point is for all transforms within the editor.
Mar
27
reviewed Reviewed Is it possible to implement Steamworks functionality in a Java game? How?
Mar
27
revised How can I test if a point is behind a polygon in 2D?
expanded on usage
Mar
27
answered How can I test if a point is behind a polygon in 2D?
Mar
27
reviewed Approve suggested edit on How to make character gain acceleration?
Mar
25
reviewed No Action Needed Android AndEngine creating a body behind the sprite exactly