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Jan
26
awarded  Revival
Dec
2
comment Should I tell the player they have no chance of completing the level?
A good example of this is the RedLynx: Trials games, when you fail it has to be recognised by yourself although mainly because you end up dying from falling into a trap. However there are occasions when you may not realise you can't win without restarting from a checkpoint which is half the fun in most occasions when playing with friends: youtube.com/watch?v=ig4KH19I1HY
Nov
10
reviewed Approve Custom 3D Renderer: Frustum clipping
Nov
10
awarded  Enthusiast
Oct
21
reviewed Close Building placement in tilemaps (pattern matching)
Oct
21
reviewed No Action Needed Unity 5 C# collision problems
Oct
19
reviewed Close Is this the correct way to build class hierarchy?
Oct
19
reviewed Close Possible to open Hammer directly from shortcut?
Oct
19
reviewed Close Skeletal animation 3d models
Oct
19
reviewed Close How do I keep 1v1 player positions consistent over UDP on Kryonet?
Oct
19
reviewed Close Set Position of multiple bodies
Oct
19
reviewed Close List of Lists for sending paths from client to server?
Oct
19
reviewed Close changing the main object picture,according to input
Oct
19
reviewed Looks OK How can I develop my Android game for different phone resolutions?
Oct
19
reviewed No Action Needed Java and Steam JVM deployment
Oct
19
reviewed Reject Does anyone write games in Delphi?
Oct
18
reviewed Close Generating/ Triggering Images in Processing
Oct
18
reviewed Reopen Moving and rotating to a position with forces and impulses
Oct
18
reviewed Looks OK How can I quickly check if my sprite tiles well?
Oct
18
reviewed Close What are the common methods for achieving dynamic asset destruction?