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Apr
21
comment Finding dead ends in maze
With a very slight difference. Lince's makes the assumption that walls don't exist between cells and that blank cells are the walls. Mine is if the system puts walls between neighbouring cells to separate them.
Apr
19
answered Finding dead ends in maze
Apr
19
comment Finding dead ends in maze
Presumably your code will read if it's accessible by if it has a wall or not.
Apr
19
reviewed Approve Does it make sense to use both TCP and UDP at once?
Apr
18
revised How to limit and direct player's view in VR?
deleted 2 characters in body
Apr
18
reviewed Leave Closed How to encrypt Save Files without using a key?
Apr
18
reviewed Leave Closed Unity, how do I pause the Audio in the Level?
Apr
18
answered How to limit and direct player's view in VR?
Apr
18
reviewed Reviewed How to limit and direct player's view in VR?
Apr
18
reviewed Reviewed Running subsystems at difference update intervals
Mar
3
awarded  Yearling
Jan
26
awarded  Revival
Dec
2
comment Should I tell the player they have no chance of completing the level?
A good example of this is the RedLynx: Trials games, when you fail it has to be recognised by yourself although mainly because you end up dying from falling into a trap. However there are occasions when you may not realise you can't win without restarting from a checkpoint which is half the fun in most occasions when playing with friends: youtube.com/watch?v=ig4KH19I1HY
Nov
10
reviewed Approve Custom 3D Renderer: Frustum clipping
Nov
10
awarded  Enthusiast
Oct
21
reviewed Close Building placement in tilemaps (pattern matching)
Oct
21
reviewed No Action Needed Unity 5 C# collision problems
Oct
19
reviewed Close Is this the correct way to build class hierarchy?
Oct
19
reviewed Close Possible to open Hammer directly from shortcut?
Oct
19
reviewed Close Skeletal animation 3d models