2,659 reputation
1231
bio website tompiddock.com
location Scotland, United Kingdom
age 25
visits member for 1 year, 5 months
seen 5 hours ago

I am a software developer / database administrator in Edinburgh working for Actify Europe Ltd. I enjoy programming, graphics design and music in my spare time, as well as rock climbing.

My native programming language is C# and the .NET Framework but I also work in VB, Java, VBA, Android, PHP, HTML, CSS, JavaScript, SQL and XML orientated works!

I am the creator of Frame Trapped, a tool for training, studying and experimenting in Street Fighter 4 for PC. You can find out more and install Frame Trapped from FrameTrapped.com


5h
comment Why does my code dividing a 2D array into chunks fail?
Any luck on your solution?
6h
revised Why does my code dividing a 2D array into chunks fail?
Reduced example size to show it's actually quite neat
7h
reviewed Approve suggested edit on Dynamic object creation with HashMap
9h
answered Why does my code dividing a 2D array into chunks fail?
1d
comment Why does my code dividing a 2D array into chunks fail?
You mentioned "Lets assume the chunkHeight" but if they are static finals then they cannot change, so assumption is not necessary.
1d
comment Why does my code dividing a 2D array into chunks fail?
Is Chunk.chunkWidth a const int size? If so what value have you given it?
1d
reviewed Reviewed Why does my code dividing a 2D array into chunks fail?
1d
comment Simple collision detection in Unity 2D
Good use of caching Components, vital in Unity when using the same value again and again.
2d
comment Orthographic Projection Issue
Okay so the edits on the question make this a little obsolete now but your answer format is a lot better! This is what we like to see in GD:SE as it gives future users a better insight to the solutions.
2d
reviewed Reviewed Orthographic Projection Issue
2d
comment Orthographic Projection Issue
Maybe elaborate on the sections he has gotten wrong, as it stands your answer doesn't point him in the correct direction.
2d
reviewed No Action Needed What datastructure would you use for a collision-detection in a tilemap?
2d
reviewed Reject suggested edit on How do I draw a border around a display object in Corona Lua?
Aug
15
reviewed Approve suggested edit on Detecting Hitbox Collisions (Rectangle)
Aug
15
reviewed Reviewed Doing a turntable camera animation on a world matrix rather than view matrix
Aug
13
reviewed Reviewed Selecting interstitial advertisement companies for android
Aug
13
comment NiftyGUI - Text isn't rendering
Check your font exists.
Aug
12
reviewed Reviewed Is there any harm in having the main game loop run uncontrolled?
Aug
12
reviewed Approve suggested edit on Detecting key press only once in Libgdx
Aug
12
comment State Management [Replaying the Game, Switching States]
I have rolled back your changes. Can you please stop editing your question beyond initial recognition. Occasional edits for clarity are fine, but if you keep on changing the content then users searching the site will have no idea what you asked in the first place. Ask a new question if you have another issue (even if it is closely related to this one.)