2,579 reputation
1231
bio website tompiddock.com
location Scotland, United Kingdom
age 25
visits member for 1 year, 5 months
seen 11 hours ago

I am a software developer / database administrator in Edinburgh working for Actify Europe Ltd. I enjoy programming, graphics design and music in my spare time, as well as rock climbing.

My native programming language is C# and the .NET Framework but I also work in VB, Java, VBA, Android, PHP, HTML, CSS, JavaScript, SQL and XML orientated works!

I am the creator of Frame Trapped, a tool for training, studying and experimenting in Street Fighter 4 for PC. You can find out more and install Frame Trapped from FrameTrapped.com


12h
reviewed Approve suggested edit on Why does this geometry shader slow down my program so much?
18h
reviewed No Action Needed GPL Game Engine - What needs to be released under GPL?
19h
awarded  Reviewer
20h
reviewed Reviewed how to make blocks like “redstone” working in a minecraft-like game when the block is very far-away from your character
20h
revised how to make blocks like “redstone” working in a minecraft-like game when the block is very far-away from your character
deleted 247 characters in body
20h
reviewed Reviewed Android Game Slows Down
21h
reviewed No Action Needed Looking for a full featured C/C++ UV Mesh Unwrapper
22h
reviewed No Action Needed Still award achievements/badges on failing level?
22h
reviewed No Action Needed Android Game Development
22h
reviewed Reviewed How do I scale up pixel art without blur in GM Studio?
22h
comment How do I scale up pixel art without blur in GM Studio?
Welcome to GD:SE. Link only answers are generally bad practice as the link could break. Include the tutorial in your answer to make it better for future users :)
23h
revised Sprite are generated in a random manner. so i have problem to detect generated ccSprite
added 12 characters in body
1d
comment Move an object up while touch is active
@rutter that's worthy of an answer. You should make one.
1d
reviewed Reviewed Move an object up while touch is active
1d
comment Unity - OnDestroy - When is it called?
@Heisenbug added clarification
1d
revised Unity - OnDestroy - When is it called?
more detail on GC
1d
reviewed Reviewed Additive blending problems
1d
revised Unity - OnDestroy - When is it called?
added 148 characters in body
1d
comment Unity - OnDestroy - When is it called?
@OMGtechy - their Reference has the answers man, just need to look. docs.unity3d.com/ScriptReference/Object.Destroy.html
1d
answered Unity - OnDestroy - When is it called?