2,783 reputation
1234
bio website tompiddock.com
location Scotland, United Kingdom
age 25
visits member for 1 year, 9 months
seen 19 hours ago

I am a software developer / database administrator in Edinburgh working for Actify Europe Ltd. I enjoy programming, graphics design and music in my spare time, as well as rock climbing.

My native programming language is C# and the .NET Framework but I also work in VB, Java, VBA, Android, PHP, HTML, CSS, JavaScript, SQL and XML orientated works!

I am the creator of Frame Trapped, a tool for training, studying and experimenting in Street Fighter 4 for PC. You can find out more and install Frame Trapped from FrameTrapped.com


21h
awarded  Revival
Dec
9
reviewed No Action Needed Efficient way to implement fog of war on a 2D grid with multiple actors
Dec
9
reviewed No Action Needed Setting up OpenGL on Mac OS 10.10 while keeping it cross-platform
Dec
9
reviewed Reject Creating online game for android
Dec
8
reviewed Approve Why are normal maps predominantly blue?
Dec
8
comment Libgdx screen keeping text on screen from main Game class
Elaborate on why this would fix the issue. This is a pretty short answer without a description.
Dec
8
reviewed Reviewed Decomposing a concave mesh into a set of convex meshes
Dec
8
reviewed No Action Needed how to swipe native android scrollview in andengine?
Dec
8
reviewed No Action Needed Picture got distorted after has been moved to Directx11
Dec
8
comment Joystick control for camera only works when button pressed
u3d.as/content/sixense-studios/sixense-unity-plugin/4pA The plugin says it comes with examples - did you try those?
Dec
8
revised Joystick control for camera only works when button pressed
added 274 characters in body
Dec
8
answered Joystick control for camera only works when button pressed
Dec
8
comment How can I separate component functionality from networking logic?
So you want to create a generic network handler that will parse generic commands to be handled by generic classes across multiple platforms?...
Dec
8
comment Why are normal maps predominantly blue?
Love this explanation - concise, includes the maths, elaborates on the different types used for normal maps and why they're used.
Dec
8
reviewed Approve How do I blend a bitmap with a color?
Nov
13
reviewed No Action Needed OpenGL ES respecting alpha for background but not for objects
Nov
10
revised Get object length and width divided by two?
A little white space can go a long way to helping readability.
Nov
10
revised Get object length and width divided by two?
No need for UNITY in title when it's in the tag
Oct
31
awarded  Popular Question
Oct
14
reviewed No Action Needed Implicit Functions and extracting an isosurface