2,813 reputation
1334
bio website tompiddock.com
location Scotland, United Kingdom
age 26
visits member for 2 years
seen Mar 26 at 10:16

I am a software developer / database administrator in Edinburgh working for Actify Europe Ltd. I enjoy programming, graphics design and music in my spare time, as well as rock climbing.

My native programming language is C# and the .NET Framework but I also work in VB, Java, VBA, Android, PHP, HTML, CSS, JavaScript, SQL and XML orientated works!

I am the creator of Frame Trapped, a tool for training, studying and experimenting in Street Fighter 4 for PC. You can find out more and install Frame Trapped from FrameTrapped.com


Mar
3
awarded  Yearling
Dec
22
reviewed Approve 2D game development with C++
Dec
19
awarded  Revival
Dec
9
reviewed No Action Needed Efficient way to implement fog of war on a 2D grid with multiple actors
Dec
9
reviewed No Action Needed Setting up OpenGL on Mac OS 10.10 while keeping it cross-platform
Dec
9
reviewed Reject Creating online game for android
Dec
8
reviewed Approve Why are normal maps predominantly blue?
Dec
8
comment Libgdx screen keeping text on screen from main Game class
Elaborate on why this would fix the issue. This is a pretty short answer without a description.
Dec
8
reviewed Reviewed Decomposing a concave mesh into a set of convex meshes
Dec
8
reviewed No Action Needed how to swipe native android scrollview in andengine?
Dec
8
reviewed No Action Needed Picture got distorted after has been moved to Directx11
Dec
8
comment Joystick control for camera only works when button pressed
u3d.as/content/sixense-studios/sixense-unity-plugin/4pA The plugin says it comes with examples - did you try those?
Dec
8
revised Joystick control for camera only works when button pressed
added 274 characters in body
Dec
8
answered Joystick control for camera only works when button pressed
Dec
8
comment How can I separate component functionality from networking logic?
So you want to create a generic network handler that will parse generic commands to be handled by generic classes across multiple platforms?...
Dec
8
comment Why are normal maps predominantly blue?
Love this explanation - concise, includes the maths, elaborates on the different types used for normal maps and why they're used.
Dec
8
reviewed Approve How do I blend a bitmap with a color?
Nov
13
reviewed No Action Needed OpenGL ES respecting alpha for background but not for objects
Nov
10
revised Get object length and width divided by two?
A little white space can go a long way to helping readability.
Nov
10
revised Get object length and width divided by two?
No need for UNITY in title when it's in the tag