771 reputation
420
bio website noxverse.com
location United Kingdom
age 17
visits member for 2 years, 1 month
seen 3 hours ago

Hmm... I like programming, building stuff, and playing the piano. Does that get me an award?

As a side note, I'm building a Reprap 3d printer currently. If you want parts for one, then ask me and I might be able to provide you some (for a nominal fee).


Apr
19
reviewed Reviewed How to implement “bullet time” in a multiplayer game?
Apr
19
comment How to implement “bullet time” in a multiplayer game?
Welcome to GD.SE! This question was asked 3 years ago and already has plenty of answers. You might want to try answering some of our newer questions instead.
Apr
19
revised Problem with keyListener
Fixed grammar, indented all the code properly (aka removed all the tabs, made sure nesting was indented properly).
Apr
19
revised XNA game structure question
Fixed code indentation (mostly the gap between namespace and the class, and then added one layer of indentation because of the namespace) and fixed one typo. Also removed 'apology' at end.
Apr
19
comment Problem with keyListener
I noticed that in your code public void keyPressed actually occurs inside the paint function. This is probably just a copy-paste issue (as it should cause a compile-time error) but just in case it is the issue I thought I'd mention it.
Apr
19
reviewed No Action Needed 3ds max CAT Animation layers export
Apr
19
reviewed Reviewed XNA game structure question
Apr
19
suggested approved edit on XNA game structure question
Apr
19
reviewed No Action Needed OpenGL Vertex Array Object(VAO)
Apr
19
reviewed Reviewed Problem with keyListener
Apr
19
suggested approved edit on Problem with keyListener
Mar
2
awarded  Yearling
Jan
19
awarded  Quorum
Nov
15
reviewed No Action Needed Random Object in Array
Sep
30
awarded  Explainer
Aug
30
reviewed No Action Needed how to disable touch in Quintus?
Aug
30
reviewed No Action Needed Unable to slice an image
Jul
26
reviewed No Action Needed Two pass blur shader using libgdx tile map renderer
Jul
26
reviewed No Action Needed Two pass blur shader using libgdx tile map renderer
Jul
20
reviewed Reviewed changing camera's reference point position by a keyboard event