771 reputation
319
bio website noxverse.com
location United Kingdom
age 16
visits member for 1 year, 7 months
seen Sep 16 at 15:40

Hmm... I like programming, building stuff, and playing the piano. Does that get me an award?

As a side note, I'm building a Reprap 3d printer currently. If you want parts for one, then ask me and I might be able to provide you some (for a nominal fee).


1d
awarded  Explainer
Aug
30
reviewed No Action Needed how to disable touch in Quintus?
Aug
30
reviewed No Action Needed Unable to slice an image
Jul
26
reviewed No Action Needed Two pass blur shader using libgdx tile map renderer
Jul
26
reviewed No Action Needed Two pass blur shader using libgdx tile map renderer
Jul
20
reviewed Reviewed changing camera's reference point position by a keyboard event
Jul
20
comment changing camera's reference point position by a keyboard event
Where are you getting the values coordinatesX_obj and coordinatesY_obj from?
Jul
20
reviewed No Action Needed How to properly generate walls simulating perspective around stone in a cave-like level made of squares?
Jul
20
reviewed No Action Needed Nearest neighbor search in 2D to find circles that interacts with point
Jul
20
reviewed Reviewed Nearest neighbor search in 2D to find circles that interacts with point
Jun
30
reviewed No Action Needed Tiles touching all of same color check
Jun
25
reviewed No Action Needed Using DirectX9 within Visual Studio 2012 in Windows 8?
Jun
25
reviewed No Action Needed Using DirectX9 within Visual Studio 2012 in Windows 8?
May
24
reviewed No Action Needed 2D Platform Jump Animation
May
24
reviewed Reviewed What's the largest “relative” level I can make using float?
May
24
reviewed No Action Needed creating auto fill texture for a mesh?
May
23
reviewed No Action Needed Game Maker: How do I make a score display move with the view?
May
23
reviewed Reviewed Game Maker: How do I make a score display move with the view?
May
23
comment Game Maker: How do I make a score display move with the view?
Welcome to GD.SE, Simon! Looking at your code, it's not obvious what everything actually does - for example, why is 320 added to view_xview[0]? It'd be great if you could edit your answer to explain your code.
May
23
reviewed No Action Needed How do I make a sprite move to another position using vectors