146 reputation
7
bio website none
location State College, PA
age 24
visits member for 1 year, 9 months
seen Mar 19 '13 at 23:56

Penn State University Computer Science Student


Mar
17
answered Drawing multiple sprites with clear screen for every frame
Mar
17
comment Drawing multiple sprites with clear screen for every frame
ok. You need a variable to keep track of what frame you are on in your update function. Only draw the frame you are on each update. That way you are only drawing the sprite once per update. Then you only need to clear the screen once (per update).
Mar
17
comment Drawing multiple sprites with clear screen for every frame
You are trying to play the entire animation in one frame? Is that necessary for your game?
Mar
17
revised How do you display non-cutout transparent 2D textures with a depth buffer? (OpenGL)
added 473 characters in body
Mar
17
comment How do you display non-cutout transparent 2D textures with a depth buffer? (OpenGL)
That would work assuming I am drawing back to front. But with my sprites sorted by what texture they use, I can't assume that.
Mar
17
comment How do you display non-cutout transparent 2D textures with a depth buffer? (OpenGL)
That is what a cut-out is. I'm trying to support translucent sprites.
Mar
17
asked How do you display non-cutout transparent 2D textures with a depth buffer? (OpenGL)
Mar
1
answered Poor image quality on Android through Unity Remote
Mar
1
awarded  Citizen Patrol
Feb
27
comment Does my 2D OpenGL renderer need optimized?
hmm.. I just find all of the things that make a game engine tick very fascinating and I wanted to learn more about them by building one. I've made games from engines in the past, so it's not like I'm going in blind. I have ideas for what I'll use it for when its finished, so that is shaping my design. I'm not trying to make a one-size fits all engine.
Feb
27
awarded  Supporter
Feb
26
awarded  Autobiographer
Feb
26
awarded  Teacher
Feb
26
revised glsl 150 struct in uniform buffer object
added 437 characters in body
Feb
26
comment glsl 150 struct in uniform buffer object
I added an actual answer now. Hopefully it's up to snuff.
Feb
26
revised glsl 150 struct in uniform buffer object
added 262 characters in body
Feb
26
awarded  Editor
Feb
26
revised glsl 150 struct in uniform buffer object
added 1714 characters in body
Feb
26
awarded  Scholar
Feb
26
accepted Does my 2D OpenGL renderer need optimized?