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seen Jun 18 '13 at 2:23

Mar
21
awarded  Citizen Patrol
Mar
19
comment Random Zelda-style map generation
This might not be an option, but you could try something like: Generate each room with 4 open spots (1 for each wall) and then just randomly place either a open door, closed door, wall, etc in each of the room connections.
Feb
28
comment How to design the AI for a board game like Risk?
@Almo Alpha-beta pruning
Feb
27
awarded  Supporter
Feb
27
comment Where should I put my mob rendering code?
Noob here (so feel free to dispute) - What you can do is use composition. Inside your base entity, pass in a "EntityRenderer" object that will handle all the rendering logic for the entity. The nice thing about that is you get to choose and change at any time how the object can be rendered. (basically the same as the above comment)