503 reputation
214
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location Orlando, FL
age 30
visits member for 2 years, 4 months
seen 8 hours ago

Software Engineer


Apr
28
awarded  Popular Question
Apr
7
answered Orthographic viewport zooming
Mar
12
awarded  Benefactor
Mar
12
accepted How to Enable NVIDIA Ambient Occlusion in my Game
Mar
6
awarded  Curious
Mar
5
accepted Render to Texture Using Multisampling
Mar
5
asked Render to Texture Using Multisampling
Mar
5
comment How to Enable NVIDIA Ambient Occlusion in my Game
Control Panel - 8.1.740.0, Card - GeForce GTX 660, Driver - 347.12
Mar
5
revised How to Enable NVIDIA Ambient Occlusion in my Game
added 800 characters in body
Mar
5
comment How to Enable NVIDIA Ambient Occlusion in my Game
I've read that a couple times. Nothing I tried on that page has worked. When I put in my application specific settings, the ambient occlusion setting says "not supported for this application". The global settings doesn't do anything either.
Mar
2
asked How to Enable NVIDIA Ambient Occlusion in my Game
Feb
25
awarded  Yearling
Dec
16
revised How can I come up with a simple diminishing return equation?
added 1 character in body
Dec
15
answered Physics simulation methods for large delta times?
Dec
15
answered How can I come up with a simple diminishing return equation?
Apr
9
accepted Is ETC2 Texture Compression available in OpenGL ES 2.0?
Apr
9
comment Is ETC2 Texture Compression available in OpenGL ES 2.0?
Well, except that string is not in the extensions, nor are any of the strings you mentioned (on this qualcomm device). Perhaps if those strings aren't in the extensions, then i can only use ETC2 in an ES 3.0 context? Not sure.
Apr
9
comment Is ETC2 Texture Compression available in OpenGL ES 2.0?
Ok I think I misunderstood the extensions. When I open the "OpenGL Extensions Viewer" on android (on the newer Nexus 7), I see "Texture GL_COMPRESSED_RGBA8_ETC2_EAC". So i guess i should look for that when querying the extensions.
Apr
9
asked Is ETC2 Texture Compression available in OpenGL ES 2.0?
Feb
25
awarded  Yearling