120 reputation
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bio website jarrettchisholm.com
location Ontario
age
visits member for 1 year, 6 months
seen Feb 13 at 16:37

Jul
2
awarded  Popular Question
Nov
6
accepted glm quaternion camera rotating on wrong axis
Nov
6
revised glm quaternion camera rotating on wrong axis
added 522 characters in body
Nov
6
comment glm quaternion camera rotating on wrong axis
@teodron - Thanks, I used your change as the 'world' transform.
Nov
6
comment glm quaternion camera rotating on wrong axis
@SeanMiddleditch Yep, you were right. After applying the transform as a world transform 'horizontally' and local transform 'vertically', it works. If you want to put an answer below, I'll check it as correct.
Nov
6
revised glm quaternion camera rotating on wrong axis
added debug
Nov
6
comment glm quaternion camera rotating on wrong axis
I added a video to the question that demonstrates what is going on...
Nov
6
comment glm quaternion camera rotating on wrong axis
@teodron here's a video of what happens when I make that change: Camera rotation weirder
Nov
6
revised glm quaternion camera rotating on wrong axis
added video link
Nov
6
comment glm quaternion camera rotating on wrong axis
@teodron I tried that, but the rotation is now even more weird...
Nov
6
comment glm quaternion camera rotating on wrong axis
@SeanMiddleditch I think they are applied locally - but I don't think it matters, as I don't apply any rotations to the Z-axis (so in theory, it shouldn't rotate around that axis...I think).
Nov
5
asked glm quaternion camera rotating on wrong axis
Oct
8
comment OpenGL vs OGRE : Which is the best for beginner?
No, OGRE doesn't really require you to know how to talk to the graphics card - that's the point of it. Also, OGRE is not just a wrapper around a graphics API, it is also a scene manager, model loader, etc.
Feb
27
awarded  Scholar
Feb
27
comment glsl 150 struct in uniform buffer object
Hmm...no, not specifically about std140, but rather, how to pass data to a ubo struct - but I see what you mean, using std140 I just basically use the same c++ code to transfer the data as long as the layout is the same for the data in c++ and glsl...I think that's right.
Feb
27
comment glsl 150 struct in uniform buffer object
Thanks @kfan - basically, all I had to do was switch the glsl code, and the c++ code I had to transfer the data to the graphics code didn't have to changed at all :)
Feb
27
accepted glsl 150 struct in uniform buffer object
Feb
26
awarded  Editor
Feb
26
revised glsl 150 struct in uniform buffer object
deleted 9 characters in body
Feb
26
awarded  Student