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visits member for 1 year, 6 months
seen Aug 9 at 21:32

Jul
17
revised Algorithm for sensing mouse movements like a wiimote
added 5 characters in body
Jul
17
asked Algorithm for sensing mouse movements like a wiimote
Mar
17
revised XNA 4.0 Plane size
added 168 characters in body
Mar
17
asked XNA 4.0 Plane size
Mar
13
awarded  Tumbleweed
Mar
10
asked XNA 4 Content Pipeline dependency
Mar
2
answered XNA Skinned Model - Keyframe.Bone out of range exception
Feb
27
asked XNA Skinned Model - Keyframe.Bone out of range exception
Feb
25
awarded  Student
Feb
25
comment XNA .fbx model imported sideways
Thank you so much! I'm not too clear on the math behind setting RotationX in the properties versus setting it there using this, but it worked out perfectly. Would upvote if I could.
Feb
25
awarded  Scholar
Feb
25
accepted XNA .fbx model imported sideways
Feb
25
comment XNA .fbx model imported sideways
I mentioned in the second paragraph that this is exactly what I did, but the bounding spheres stay non-rotated.
Feb
24
awarded  Editor
Feb
24
revised XNA .fbx model imported sideways
added 773 characters in body
Feb
24
asked XNA .fbx model imported sideways