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Nov
23
comment Making a parenting system
I see the reasoning now but the part I'm having trouble is, is where the updating of the orientation and translation happens. How do I retrieve the world space coordinates of an object from matrix multiplications?
Nov
23
asked Making a parenting system
Oct
30
revised mouse-controlled third person camera
added 701 characters in body
Oct
30
revised mouse-controlled third person camera
deleted 921 characters in body
Oct
30
asked mouse-controlled third person camera
Jul
17
revised Algorithm for sensing mouse movements like a wiimote
added 5 characters in body
Jul
17
asked Algorithm for sensing mouse movements like a wiimote
Mar
17
revised XNA 4.0 Plane size
added 168 characters in body
Mar
17
asked XNA 4.0 Plane size
Mar
13
awarded  Tumbleweed
Mar
10
asked XNA 4 Content Pipeline dependency
Mar
2
answered XNA Skinned Model - Keyframe.Bone out of range exception
Feb
27
asked XNA Skinned Model - Keyframe.Bone out of range exception
Feb
25
awarded  Student
Feb
25
comment XNA .fbx model imported sideways
Thank you so much! I'm not too clear on the math behind setting RotationX in the properties versus setting it there using this, but it worked out perfectly. Would upvote if I could.
Feb
25
awarded  Scholar
Feb
25
accepted XNA .fbx model imported sideways
Feb
25
comment XNA .fbx model imported sideways
I mentioned in the second paragraph that this is exactly what I did, but the bounding spheres stay non-rotated.
Feb
24
awarded  Editor
Feb
24
revised XNA .fbx model imported sideways
added 773 characters in body