1,157 reputation
212
bio website hexgridutilities.codeplex.com
location Canada
age 58
visits member for 1 year, 10 months
seen 2 hours ago

A physicist, accountant (CGA,CPA), and software developer by training, and a professional developer by employment, I wrote my first computer program in FORTRAN w/ WATFOR in high school. Since then I have written device drivers for a PDP-15, CAD/CAM applications in C, and Database applications in everything from FORTRAN (?!) and C to SQL and MS-Office.

I currently build financial and business applications professionally, mostly with VBA / C# / SQL, while developing my own Napoleonics game engine in C# on weekends and evenings.


2d
comment Why does RGB order differ between color formats?
Big-Endian or Little-Endian. One might as well argue over which end one should crack a boiled egg at.
Dec
8
awarded  Organizer
Dec
8
revised A*Pathfinding lose target after spawning from script?
Added "Pathfinding" tag
Dec
8
suggested approved edit on A*Pathfinding lose target after spawning from script?
Dec
5
revised Smooth path/direct movement
added 315 characters in body
Dec
5
revised Smooth path/direct movement
added 6 characters in body
Dec
5
answered Smooth path/direct movement
Dec
1
comment Implementing character movement using real physics
How do you walk down the hall? Think on that deeply for a while, especially in regards to the physics involved, and then design your UI to be consistent with real world physics.
Nov
25
comment Calculation technique for 2D inertia tensors?
Likely a duplicate of this: gamedev.stackexchange.com/questions/27950/…
Nov
6
comment Do I need to learn any physics if I use a physics engine?
I think a little understanding of physics will be necessary to achieve a degree of realism, but if you are just looking for something like Mario Bros even that shouldn't be necessary.
Oct
21
comment Are there any hex tile sizes where both width and height are integers?
Show off! ;-) +1 for refreshing my memoey
Oct
18
comment 3D Translations relative to 3D Rotations
This is an XY problem - a request for instruction on an inappropriate solution. If there was insight to be obtained by performing the calculations directly from the trigonometry this might be forgiven, but the opposite is true - the solution will be so cumbersome, and so difficult to make performant, that all insight will be buried under the code.
Oct
16
comment List of 3 letter English words to disallow from entry for public kids game
If you go with only two letters you probably still want to ban FU and perhaps BO, perhaps a few others I can't recall to mind.
Oct
14
comment How to calculate left/right oriented angle between two 2D vectors?
@SmartK8: Multiply the sign of the cross-product z-projection with the sign of the dot-product, which indicates the trend (towards A or towards B), and use that.
Oct
14
comment How to calculate left/right oriented angle between two 2D vectors?
Look Ma! No ATan2 calls.
Oct
14
revised How to calculate left/right oriented angle between two 2D vectors?
added 251 characters in body
Oct
14
comment How to calculate left/right oriented angle between two 2D vectors?
Isn't the product: sign(AB . CD) * sign(AB x CD) sufficient to determine the desired turn?
Oct
14
revised How to calculate left/right oriented angle between two 2D vectors?
added 4 characters in body
Oct
14
revised How to calculate left/right oriented angle between two 2D vectors?
deleted 149 characters in body
Oct
14
answered How to calculate left/right oriented angle between two 2D vectors?